Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 8, 2021
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 Little Devil Inside  dev apologizes for racist stereotypes shown in trailer

Little Devil Inside dev apologizes for racist stereotypes shown in trailer

June 15, 2020 | By Chris Kerr

June 15, 2020 | By Chris Kerr
Comments
    Post A Comment
More: Console/PC, Design



Little Devil Inside developer Neostream has apologized for including racist stereotypes in a teaser trailer shown during the recent PlayStation 5 showcase. 

The studio said it had received a "series of inquiries" relating to a characters featured in the trailer that fed into archaic and offensive racial stereotypes by depicting enemies with dark skin, dreadlocks, and large lips. 

According to the developer, the characters in question were intended to be "protectors or guardians of a particular mystic region in the world of Little Devil Inside," and were not created in reference to any "real African and/or Afro-American human tribes."

Irrespective of its intentions, the studio has acknowledged the mistake and pledged to fix the design by removing the dreadlocks, changing the bold lips, altering the skin tone, and tweaking the dart blower "so it looks less like a joint." If those fixes aren't deemed adequate, the team said it may change the design entirely. 

'Racist stereotypes of any kind were absolutely not intended, we were not aware of the stereotypical connotations and wish to apologize to anyone who may have been offended by the character design," said the studio on Facebook.

"In addition, no one (not just limited to team members) has ever commented or hinted on the character designs. However, these characters have not been revealed publicly elsewhere prior to the event.

"The focus was on creating colorful masks and our designers were researching masks from all various cultures. As characters in the game, they move in groups and use blow darts that paralyze when hit. We wished to add character to the mask design and give it life to it - something like the little Kakamora characters in Disney's Moana. However, regardless of our intentions, if any people were offended in any way, we sincerely apologize."



Related Jobs

Sheridan College
Sheridan College — Oakville, Ontario, Canada
[05.07.21]

Professor, Game Design
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[05.07.21]

Senior Systems Designer
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[05.07.21]

Senior Games Writer
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[05.07.21]

Combat Designer









Loading Comments

loader image