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July 12, 2020
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Video: Golden rules for designing chatbot games

June 16, 2020 | By Staff

June 16, 2020 | By Staff
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More: Console/PC, Indie, Design, Video, Vault



In this 2018 GDC session, Emmanuel Corno defines some "golden rules" for designing chatbot games using his own experience working on the IGF award-nominated narrative exploration game Event[0].

The primary thing you do while playing Event[0] is chat with a very expressive chatbot playing the role of the in-game ship's computer, and in his GDC talk Corno walked attendees through the unique challenges that come with designing a narrative game around a chatbot.

It was an intriguing exploration of an aspect of game design that's rarely discussed, and now Corno's talk is freely available to watch over on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page



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