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September 30, 2020
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Video: How King's attempt to implement Pixar's brain trust model went wrong

July 30, 2020 | By Staff




In this GDC 2018 talk King's Stephen Jarrett and Bob Woodburn explain how King tried to implement a similar system to Pixar's Brain Trust called the Product Champions, a team of talented and experienced individuals in production, art, and game design that would advise and help game teams lift quality.

Together the pair walked through how it ended up going wrong, the impacts on projects, and the challenges they faced in getting everyone back on track.  

It was a frank and useful talk that offered some key insights into how organizational decisions impact the quality of the games you can make, so take advantage of the fact it's now free to watch on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page



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