Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 19, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 Limbo  Developer Playdead Using Unity Engine For Next Title

Limbo Developer Playdead Using Unity Engine For Next Title

August 25, 2011 | By Mike Rose




Limbo developer Playdead Studios has revealed that it will be developing its next title using the Unity platform, noting that the decision was in aid of cutting down on the amount of work needed.

Talking to games site Edge Online, Playdead game director Arnt Jensen explained that, while using a proprietary engine during Limbo development, the team found that it simply did not work well with what they were trying to achieve.

"It was just too much work," he said. "It's like having a double product, doing both engine and game. And our next project is a little more ambitious than Limbo so there are a lot of things we don't want to make from the beginning."

Playdead CEO Dino Patti explained further, "Limbo's engine only works when it's black and white now. It can't render color anymore."

Discussing the new, as-of-yet unannounced title, Patti said, "A good game takes time. I think the new production will take at least three and a half years."

Limbo released last year to critical praise from the press and gamers alike, with reviews calling it "dark, disturbing, yet eerily beautiful."

The game went on to receive multiple nominations at the 11th Annual Choice Awards.


Related Jobs

Heart Machine
Heart Machine — Culver City, California, United States
[08.19.19]

Studio Manager
iGotcha Studios
iGotcha Studios — Stockholm, Sweden
[08.19.19]

Mid - Senior Producer
HB Studios
HB Studios — Lunenburg/Halifax, Nova Scotia, Canada
[08.19.19]

Experienced Software Engineer
iGotcha Studios
iGotcha Studios — Stockholm, Sweden
[08.18.19]

Technical Artist









Loading Comments

loader image