Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 27, 2021
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Video: Breaking down the making of Teardown

November 24, 2020 | By Staff

November 24, 2020 | By Staff
More: Console/PC, Video

In the world of voxel-based worldbuilding simulations, Teardown has taken off as a successful game built on voxel technology that takes advantage of the wonderful chaos that can emerge from a voxel-generated world. Players complete missions by tearing apart pre-constructed buildings, taking advantage of explosives, vehicles, and other tools to eliminate all obstacles between them and the objective.

Today on the GDC Twitch channel, Dennis Gustafsson dropped by for a chat about the making of Teardown. He was able to discuss everything from level design to the particulars of making good voxels, and explain how his ray-traced game is able to run so well on lower-powered devices.

You can watch the full conversation with Gustafsson in the video above. Be sure to follow the GDC Twitch channel for more live interviews with your fellow game developers!

Gamasutra and GDC are sibling organizations under Informa Tech.

Related Jobs

Miniverse Games, Inc.
Miniverse Games, Inc. — Los Angeles, California, United States

Art Director
Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan

Experienced Game Developer
Disbelief — Cambridge, Massachusetts, United States

Junior Programmer, Cambridge, MA
Disbelief — Chicago, Illinois, United States

Junior Programmer, Chicago

Loading Comments

loader image