Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 30, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Opinion: Finessing The App Stores

Opinion: Finessing The App Stores

September 28, 2011 | By David Tyler York

September 28, 2011 | By David Tyler York
Comments
    Post A Comment
More: Smartphone/Tablet, Business/Marketing



[In this reprinted #altdevblogaday-opinion piece, Betable's David Tyler York offers advice on how to get your application or game noticed on the Android Market and other crowded mobile app stores.]

My name is Tyler York and I have grown up with video games my whole life, but only started working in the industry recently when I went to Betable. Betable is a pretty cool startup: we make it so game developers can legally add real-money gambling to their video games just by integrating with our API. Yes, it is legal for any developer to use, including US developers, but that's a topic for another post.

One of the things that I picked up from my work with iPhone app developers and smartphone security company Lookout is how the app stores differ from each other and how to best use the small marketing assets you have to get the most out of your app's listing. I have more experience working with the Android Market, but I'll also include some insights that will be helpful for both stores. Let's get started, shall we?

Android Market Bag

The Key To The Android Market Is Search

As I learned from Charles Hudson at the Android-i-fied event back in August, Android users primarily discover apps and games through search "because it is Google." That was a 'duh!' moment for me. The way that an app marketplace is set up drives behavior, and at the top of your screen where ever you go on the Android Market, you can find the Search bar.

Therefore, the key to unlocking the Android Market is by optimizing for Search just like you would for a website. Unfortunately, with limited marketing copy and no linking, you can't use your father's SEO strategy. Instead, take the following steps to improve your Android Market ranking in search results:
  1. Find out what key words are relevant to your game that the Android Market users search for. Often times, they are key words that people search for to find your game, which you can track with Google Analytics. Alternatively, you can make educated guesses based on key phrases appearing frequently in top-ranked apps in your category.
  2. Add those key words to your game listing as many times as possible, preferably in the title and many times in the description. This tactic may seem silly, but it works extremely well. The Android Market's search algorithm is surprisingly basic when compared to Google's homepage algorithm, and frequency does improve your results. Do your best to fit it in the conversation naturally, but also remember to add them at the bottom of your game description in the Keywords section. Just take a look at Lookout's description to see this strategy in action.
  3. Take steps to improve your click-to-download rate with good marketing copy in the game description, while fitting in those keywords.
  4. Take steps to improve your retention rate, which we found had a strong correlation to our Market ranking. An easy way to do this is to simply manage expectations with your description and not over-promise or cater to the wrong audience.
Also, since the Android Market still allows incentivized installs, there's no harm in buying your first 1,000 users to get that seed group of users and accelerate your growth. This helps tremendously with improving your ranking for a brand new game and getting you that valuable information you need to improve your marketing.

App Store

Optimize Your Icon

Now I'm going to transition into some tips that are applicable to all app stores, not just the Android Market. The first and most important thing that you can optimize with your marketing is your Icon. Your icon is your single most visible and memorable aspect of your game's brand in the marketplace and on your users' phones.

Back when software came in boxes and was sold on store shelves, you had two sides of a large box to sell your product, and maybe even a flap that folded out. Now, you have an 80×80 PNG file that needs to convey your brand and compel a user to try your game in about half a second as they flick by. How do you make sure that your icon does all this and doesn't get lost in the vast sea of the major app stores?

If you don't have the artistic skill to make a great icon (which is fine, not many do), then hire someone who does. Remember all of those reasons I just mentioned about why the icon is so important? Those same reasons make the few hundred dollars you spend on a professionally designed icon completely worth it.

That said, you still need to give your designer some guidance and you should definitely maintain control over the creative vision of your game's brand. Let me give you a few tips that can make or break your game's all-important icon.
  1. Stand out from the pack. This sounds easy and straightforward, but it's actually one of the most difficult parts of making a new icon. Look at what colors, styles and fonts that other games in your category are using, and then pick something totally different. You want your game to stand out from your surroundings and get the user's attention.
  2. Decide on your brand. Whether its grungy or glittery, bright or dark, your branding is the personality of your game and the thing that users remember best. Your icon is the first time that users will interact with your brand, so having an icon that represents it is key.
  3. Keep it simple. An icon that is too busy visually will not as much attract attention or convey your brand as effectively as a simple icon. Instead, focus on a single object that defines your game, whether it be the main character of your game, a funny still involving the characters in action, a symbolic weapon/piece of equipment, or your game's logo. The best games have simple representations of their brands that are unique and easy to recognize.
  4. Be consistent. You want to establish your brand in the marketplace and on user's phones, and by redesigning it you essentially hit the reset button on that process. That said, you can certainly update your icon, but you want to make small, incremental changes over time and not surprise them with a brand new logo.

Some examples of games with great icons include Fruit Ninja (stands out), Cut the Rope (well branded), X Construction (simple) and Words With Friends (consistent).
App Store - Featuring Skitch and Mars Edit!
Getting Featured

The holy grail of any app store is to get Featured, which can drive tens of thousands of users to your game in a single day. Unfortunately, the process for getting Featured is a black box for the majority of developers. Building a great app helps, but building a great relationship with the app store's manager is a must if you're trying to get your app Featured.

I can tell you from my experience at Lookout that the key to consistent placement on the Android Market Featured section of various carriers was the relationships we built to support the great app that our engineers had created.

When aiming to get Featured, it's easier if your app is new to the app store, so submit your app early and submit often. The goal isn't necessarily to get Featured the first time, but to build a relationship with the app store representative that you end up talking to. Even if you get rejected, you can start a conversation around the following topics:
  • What do you look for in a Featured app?
  • What could I change about my app that would make it more valuable to users?
  • Could I get my fans to request that you Feature my app?
  • What can I change about my Featured app submission to increase its chances of success?
Not only does the ensuing conversation give you valuable advice, it also gives you a rapport with the representative so that next time you submit, they will recognize you and the improvements you've made in response to their advice. This makes it much more likely that they will accept your app for the Featured list, especially if you submit directly to the rep via email instead of through the submission process.

That said, the tricky part of this is definitely getting an email back at all from the representative that contacts you. While I joined Lookout after a lot of the initial conversations, I did initiate a couple of new ones and I think there's a couple tips I can give you to that end:
  1. Have an app that is new, interesting and polished, and they will make sure they find time for you (this is the "make a great app and you'll get featured!" tip). That said, don't wait forever to send it to them either: you can't learn if you never submit it.
  2. Keep the email VERY concise. Pick one of the above questions and ask it. No fluff, no schmoozing, and no begging! You know that you aren't getting featured, but want to learn from the experience and improve your app for your next submission.
  3. Be persistent. This is a tip I picked up from Dean Takahashi at the "Meet the App Press" event in July. Even if you ping them and they don't respond, they remember you, and the next time they see your name next to an email, they might be more inclined to take a look.
Wrapping Up

I hope this helped everyone, especially solo developers & small teams that don't have a ton of bandwidth for marketing. Marketing isn't easy, but with an open mind and a little elbow grease, you'll find that it's a lot easier than it looks.

If you have feedback (which I hope you do), send me an email at [email protected] or find me on Twitter as both @davidtyleryork and @betable.

[This piece was reprinted from #AltDevBlogADay, a shared blog initiative started by @mike_acton devoted to giving game developers of all disciplines a place to motivate each other to write regularly about their personal game development passions.]


Related Jobs

Sony PlayStation
Sony PlayStation — Bend, Oregon, United States
[09.29.20]

Lead FX Artist
Airship Syndicate
Airship Syndicate — Austin, Texas, United States
[09.29.20]

Mid to Senior Worldbuilder - Unreal Engine
Airship Syndicate
Airship Syndicate — Austin, Texas, United States
[09.29.20]

Senior VFX Artist
Remedy Entertainment
Remedy Entertainment — Espoo, Finland
[09.29.20]

Senior Material Artist









Loading Comments

loader image