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In game development, understanding player behavior is the key to tuning fun mechanics, creating compelling art direction, and smoothing out programming hiccups that might manifest as roadbumps to the player experience.
It's a complicated process to understand the human mind that's usually bundled under the field of "User Experience" (otherwise known as UX). One expert in the field, Celia Hodent, wants to take the time to educate you on the best practices for augmenting human psychology into your UX practices in her two-day GDC Masterclass running on March 4th and 5th from 8AM to 12PM PT.
Hodent's instruction will go beyond her numerous GDC talks---she'll be taking the day to teach you what she's learned about human psychology in a classroom setting, mixing one-on-one instruction and exercises with the professional insight she's picked up as a consultant and working at Ubisoft, LucasArts, and Epic Games.
As an attendee, here are some of the takeaways you can expect to gain from Hodent's course:
But that's not all. Hodent wants to make sure you have the best tools to apply what you've learned when you return to the field, so she'll be including a copy of her book The Gamer’s Brain: How Neuroscience and UX Can Impact Video Game Design.
Space is limited--only a handful of talented game designers will be able to participate in this exceptionally useful class. Register today and claim your seat before it's too late!
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