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 Lord Of The Rings  Developer On The End Of Single Player

Lord Of The Rings Developer On The End Of Single Player

October 31, 2011 | By Staff

October 31, 2011 | By Staff
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More: Console/PC, Design, Business/Marketing



In a new Gamasutra feature interview, War in the North lead designer Andre Maguire tells Gamasutra that "everything that we built is about teamwork... likely that you wont get the most complete experience in single player" -- and muses on whether co-op is the future.

When asked if the game is intended to be played cooperatively, Maguire answered, simply, "Yes."

"Everything that we built is about teamwork," said Maguire. "Its about working together as a team, and by doing that, you really get the best experience. If you were playing single player, we certainly support that, and thats cool."

How does Snowblind Studios, the developer of the game, support single player? With AI bots. "Theyll use those skills, theyll upgrade their gear. You can direct them to attack your targets, or defend, or whatever you want, but youll miss out on a lot of the loot, youll miss out on the side areas. Its likely that you wont get the most complete experience in single-player," Maguire said.

So is single-player dead? "I dont think its over, but I think [co-op is] certainly becoming more compelling for consumers, and for gamers. I certainly think its cooler but its, its just a different thing."

With War in the North he said, "theres an incentive to playing online with your friends. Its easy to connect up online; its not a big thing. Making it accessible and making it worthwhile for players, I think thats the key, and if you can tie that in with your core pillars, then thats great. Id say its a challenge, but its worth it."

The full interview, which covers more about the development process of Warner Bros. Interactive's latest Lord of the Rings Game -- which releases this week -- is live now on Gamasutra.


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