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Get a job: Join Sucker Punch as a Multiplayer/Network Programmer

Get a job: Join Sucker Punch as a Multiplayer/Network Programmer

June 14, 2021 | By Staff

June 14, 2021 | By Staff
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The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

Multiplayer/Network Programmer, Sucker Punch Productions

Location: Bellevue, Washington

Sucker Punch, the studio that created Ghost of Tsushima and the multiplayer Legends Mode, is looking for a Multiplayer/Network Programmer to join our studio in Bellevue, WA. Our talented multiplayer designers create awesome game team experiences, and you’ll be pivotal in bringing that creativity to life in a spectacular multiplayer game. We are looking for the whole package: someone with the necessary skills to investigate, define, implement and deploy networking features that support a smooth and engaging cooperative game play experience.

Whether you are working on cloud systems, peer-to-peer and peer-to-server communication, or going deep into the game play features that empower online game play experiences, this is more than just coding a feature in a single layer; it is about owning the vision from game play design goals, all the way to the nut and bolts of the engine and networking.
Sucker Punch fosters a healthy company culture, crucial to creating a productive and collaborative work environment. Here you will participate, interact, voice your ideas, and be a key part of something awesome.

Responsibilities
•    Analyze and enhance existing features, and support the multiplayer designers using them
•    Design and develop new features for our networking and multiplayer game play systems
•    Collaborate with designers in order to create new user experiences and online game modes, writing bug-free and maintainable code
•    Work is done mostly in C++, but Python is also required in some of our workflows.
•    Follow best practices, development processes, and coding standards
•    Create and implement well-engineered, reliable, maintainable, and bug-free code
•    Ability to work under tight time constraints and deadlines
•    Able to own large engine features from start to finish
•    Must have a positive and supportive attitude and enjoy working with others

Qualifications
•    BS or higher in Computer Science or a related discipline
•    Must be legally able to work in the United States
•    Excellent communication across disciplines
•    Solid understanding of networking systems
•    Passionate about making great games

Bonus Factors
•    1+ years of academic or personal experience in multiplayer game development
•    Experience developing systems for high-availability online services (servers)

Interested? Apply now.

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