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 Game Developer  Announces Front Line Award Finalists, Call For Votes

Game Developer Announces Front Line Award Finalists, Call For Votes

November 9, 2011 | By Staff




Game Developer magazine has announced the finalists for its Front Line Awards, which honors the best tools across art, audio, middleware, game engines, networking, and programming/production tools.

Public nominations were open from October 10-20, 2011, and only five finalists were chosen. Game Developers can now vote for their favorite tools, through November 18, 2011.

Developers who wish to vote should weigh in only on the categories with which they have direct experience. Now, the finalists!

Art
3DS Max 2012 (Autodesk)
MotionScan (Depth Analysis)
Modo 501 (Luxology)
Substance Designer 2 (Allegorithmic)
ZBrush 4R2 (Pixologic)

Audio
Wwise 2011.2 (Audiokinetic)
Fmod Designer 3.4.8 (Firelight Technologies)
Miles Sound System 9 (Rad Game Tools)
Pro Tools 10 (Avid Technology)
Soundminer HDv4.3 (Soundminer)

Game Engine
C4 Engine 2.6 (Terathon Software)
VisionEngine (Havok)
Unity 3.4.1 (Unity Technologies)
Unreal Engine 3 (Epic Games)
CryEngine 3 (Crytek)

Middleware
Scaleform GFx 3.2 (Scaleform)
XaitControl 3.4 (Xaitment)
Kontagent kSuite User Analytics Platform (Kontagent)
Kynapse 2012 (Autodesk)
Havok Physics (Havok)

Networking
Photon 3 (ExitGames)
GameSpy Technology (GameSpy Industries)
Open Feint (Aurora Feint)
ReplicaNet 7.0 (Replica Software)
DeNA Mobage (DeNA)

Programming/Production
FlashDevelop 4.0.0 (FlashDevelop Project)
RAD Telemetry (Rad Game Tools)
Hansoft 6.6 (Hansoft)
Perforce 2011.1 (Perforce Software)
LUA 5.2 (LUA)

The results of the poll, which also includes Game Developer magazine readers, will be shown in the January issue of the magazine.


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