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Reality Engine Integrates NovodeX Physics

Reality Engine Integrates NovodeX Physics

February 23, 2005 | By Nich Maragos

February 23, 2005 | By Nich Maragos
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Artificial Studios Inc has announced its collaboration with NovodeX AG, creators of the NovodeX Physics SDK, to bring improved physics to Artificial Studio's Reality Engine video game 3D engine.

The move strengthens Reality Engine's toolset for next-generation PC and console games and simulations, featuring a DirectX 9+ graphics engine with real-time precomputed radiance transfer lighting, soft shadowing, HDR rendering, and a standardized shader-driven architecture supporting a wide range of effects.

Reality's development pipeline boasts .NET and C# scripting integration, networked level editing, free-form scene construction with no BSP/Portal limitations, What You See Is What You Get (WYSIWYG) interactive scene construction and physics editing, no compile times, and Max/Maya/XSI support.

Reality Engine's physics integration with NovodeX will include physics editing inside of Reality Builder, supporting creation of destructible physics representations for models and characters; constraint editing; vehicle building; complex simulation of water and other fluids; soft-body effects such as cloth, and interactive physics simulation and tweaking all in real-time.


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