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Touchdown Entertainment Releases FEAR Technology Middleware

Touchdown Entertainment Releases FEAR Technology Middleware

June 23, 2005 | By Nich Maragos

June 23, 2005 | By Nich Maragos
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Touchdown Entertainment today announced the availability of FEAR Technology, the development kit used to create F.E.A.R., the upcoming action thriller from Vivendi Universal Games and Monolith Productions.

FEAR Technology features a new DirectX 9 rendering pipeline that utilizes dynamic per pixel lighting and shaders for environments and objects. The kit also includes an integrated version of Havok's Havok Physics product, networking and a complete suite of content creation tools.

"FEAR Technology has leveraged Havok Physics at the core to allow game designers to implement unique 'game play physics' within a user-friendly tool chain," said Jeff Yates, Vice President, Product Development of Havok.

Touchdown Entertainment, formerly known as LithTech, is a middleware-centered company closely tied to the now Warner Bros.-owned Monolith Productions, and also holds the rights to the older Jupiter engine, as used for external games including Tron 2.0 and Rubies Of Eventide, and Monolith-developed games including No One Lives Forever and its sequel.

Further information on the development kit, including screenshots and technical details, is available at the official FEAR development kit website.


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