Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 22, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Feature: 'Whip Smart: Konami's Koji Igarashi On Mastering  Castlevania '

Feature: 'Whip Smart: Konami's Koji Igarashi On Mastering Castlevania'

August 15, 2005 | By Simon Carless

August 15, 2005 | By Simon Carless
    Post A Comment
More: Console/PC

In today's main Gamasutra feature, Brandon Sheffield talks to Koji Igarashi, who is best known as the man behind the contemporary Castlevania series, taking control of the franchise as a whole with the advent of the Game Boy Advance.

Though he has worked on other titles, from shooters, to dating sims, to his action/adventure experiment Nano Breaker, Igarashi's name is now almost synonymous with Castlevania. Here, he talks about what it's like to govern a well-loved series, as well as the future of the action genre, and the fate of the second dimension.

When asked how a series can transition from 2D to 3D successfully, Igarashi comments:

"No, it's basically impossible to communicate the same experience. 2D gameplay is precise it can come down to one pixel of accuracy for attacking, defending, jumping, any sort of platforming element. In the 3D gaming environment, appreciation of distance is much more subtle, and control has to be looser. In 2D, the distance between the player and the enemy is very important, and can be planned carefully.

In 3D, distance isn't the important thing, but rather timing. That 2D to 3D transition doesn't really work, and a good example of that is the N64 version [of Castlevania.] They tried to fully incorporate 2D gameplay in a 3d environment, and it didn't do well."

You can now read the full Gamasutra feature on the subject (no registration required, please feel free to link to the article from external websites).

Related Jobs

Sony PlayStation
Sony PlayStation — San Mateo, California, United States

Sr. Manager, Competitive Gaming (North America)
Cold War Game Studios, Inc.
Cold War Game Studios, Inc. — Remote, California, United States

Level / Encounter Designer
Insomniac Games
Insomniac Games — Burbank, California, United States

User Experience Researcher
Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan

Experienced Game Developer

Loading Comments

loader image