Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 28, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Product: OTEE Releases Major Update With Unity 1.5

Product: OTEE Releases Major Update With Unity 1.5

June 23, 2006 | By Jason Dobson

June 23, 2006 | By Jason Dobson
    Post A Comment
More: Console/PC

OTEE announced that it has released the 1.5 update to Unity, its 3D content toolset. The Unity tool itself is available for Mac OS X, but allows Mac executables, Windows executables, and browser versions to be created in a single action from the same tool.

Unity 1.5 features improvements to nearly all areas of the toolset, including a new animation system that now supports animation blending, mixing, additive animations, walk cycle time-synchronization, animation layers, control over all aspects of the animation playback (time, speed, blend-weights), and mesh skinning with 1, 2 or 4 bones per vertex (can be controlled with quality settings) - in addition to the classic ragdolls.

Other additions include a universal binary, Windows plug in, mesh script interface, textures script interface, particle script interface, high-speed car physics, lightmap support, and support for TrueType typography. The new version also includes native support for Cinema 4D, as well as five time the documentation of previous releases.

In addition to these major updates, Unity 1.5 also includes more than 256 new small features and improvements over the previous version, most of which are detailed on the official website.

Related Jobs

Vicarious Visions / Activision
Vicarious Visions / Activision — Albany, New York, United States

Senior Software Engineer
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States

Gameplay Programmer
Bohemia Interactive
Bohemia Interactive — Pattaya, Thailand

Senior Artist
Remedy Entertainment
Remedy Entertainment — Espoo, Finland

Lead Environment Artist

Loading Comments

loader image