Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 24, 2019
arrowPress Releases








If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Feature: 'Making The Best Game Franchise Cross-Overs'

Feature: 'Making The Best Game Franchise Cross-Overs'

January 18, 2006 | By Simon Carless

January 18, 2006 | By Simon Carless
Comments
    Post A Comment
More: Console/PC



In another of today's main Gamasutra features, a recent panel at the 2006 CES show saw industry figures including EA's Louis Castle, THQ's Germaine Gioia and Stormfront's Don Daglow discussing the past, present, and future of licensed video games, and Frank Cifaldi was along for the ride.

As is explained in this extract, the various speakers, who have worked on a plethora of licensed titles over the year, believe there are certain ways of handling licenses correctly, and avoiding stigma:

""When you have a powerful franchise to work with," warned Daglow, "what some forget to do is question whether or not most of what you're doing in-game is actually fun." This is in reference to balancing the integrity of a character with the interactivity that makes a game a game.

Castle, who has worked on more than a few licensed games in his career, including Monopoly, Blade Runner and The Lion King, had this to offer: "I can tell you that there was a deep respect for the emotional investment of a player in all of my successful licensed games," he said, giving the example of The Lion King, in which players re-enacted lead character Simba's journey into adulthood."


You can now read the full Gamasutra feature on the subject, including more insight into how licensed games are handled in today's market (no registration required, please feel free to link to the article from external websites).


Related Jobs

Ubisoft RedLynx
Ubisoft RedLynx — Helsinki, Finland
[05.24.19]

Senior/Lead Graphics Programmer
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[05.23.19]

Lighting Artist
Petroglyph Games
Petroglyph Games — Las Vegas, Nevada, United States
[05.23.19]

Senior Game Engineer (C++)
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States
[05.23.19]

Senior Animator









Loading Comments

loader image