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May 12, 2021
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  Press release for Axiom Verge
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]


LAS VEGAS - March 17th, 2012

Tom Happ, a programmer on Petroglyph Games’ End of Nations team by day, is officially announcing his own independent project, Axiom Verge.

Axiom Verge is a retro-styled 2D example of the (unfortunately named, yet nevertheless, descriptive) “Metroidvania” genre, and is inspired by greats such as Blaster Master, Bionic Commando, Rygar, Contra, Cave Story, and, of course, Metroid.  You play as Trace, a relatively normal guy who suffers a fatal-ish injury, after which he wakes up in a strange, unsettling new world that is both high-tech and incredibly ancient.

The Features:

  • About 8 hours of play time (depending on how much you explore)
  • Over 60 items and powerups hidden throughout the world
  • Over 20 upgradeable weapons
  • Classic 2D graphics
  • Gripping sci-fi storyline
  • Pulsing sci-fi soundtrack

Of course, in addition to the many classic gaming influences, there are a few innovations to be had as well, but these will be explained at a later time (i.e. when they’re ready to show :)

Tom will be submitting the current build of Axiom Verge to  the 2012 Dream.Build.Play challenge on May 15th, but the finished game is expected to release sometime in 2013 for XBLIG and PC.

All of the music, art, and code is made by the author.


Email:   [email protected]




About Tom Happ

Tom Happ began work on Axiom Verge in March 2010.  It takes up most of his spare time - that is to say, the time remaining when he’s not also developing games as an employee of Petroglyph Games (which is an awesome way to be spending your non-spare time, by the way).  He likes dogs, the desert, and video games.


Tom Happ

phone:  Please contact me through e-mail (or a direct twitter message) for my number.

Email:   [email protected]