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October 23, 2017
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Press Releases
  Liran’s Lab Now Available for iOS
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]


THE MONSTERS ARE LOOSE! Liran’s Lab has just been released onto the iOS appstore! Help Dr. Liran escape the clutches of his creations by leading him to the exit of each level in this brand new colorful puzzle game.

BURLINGAME, CALIFORNIA, DECEMBER 5th 2012 -- Entity Games is proud to present to gamer’s everywhere the release of Liran’s Lab for iOS, and soon to come Android.

Liran’s Lab contains two different worlds with 37 unique levels that will test the limits of your problem-solving skills--but don't linger too long, or else the monsters might make a meal out of you!

The game is based around completing levels by navigating to the exit, while four cute monsters try to stop you and block your path with interesting and unique behaviors. By learning how the monsters behave, you can use them to your advantage to help you solve the various puzzles and new mechanics introduced in each world.

Liran’s Lab features tons of unique sounds which completely bring to life all of the silly monsters thanks to Liz Bailey, a highly skilled sound designer who did much of the sounds on such games as Half-life 2, Bioshock 2, and Brutal Legends. Her work is only further complimented by the playful and original score by Lucky Lion Studios who produced a complete custom sound track for Liran’s Lab.

When you’ve finished beating all the worlds, that’s not just the end. Liran’s Lab comes with a complete level editor so you can create your own puzzles and challenge your friends to solve them.

You can play the evaluation web version online now at

Or grab the media which includes high quality screenshots here

For additional information on the release of Liran’s Lab, please visit

About Entity Games

Entity Games is a small one man studio (currently) that really enjoys making fun experimental games. We attend various game james to test our abilities and to experiment with interesting gameplay concepts which may end up as a complete Entity games product.