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October 22, 2017
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Press Releases
  Heavy Water’s Open World-Building Tool-Set
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

For Immediate Release - San Diego, C.A. - Industry veteran, Matt McDonald, and his development studio, Heavy Water, are excited to bring you a game-changing, open world-building tool-set that provides players with the ability to design, create, build, play and share their very own game creations with user-friendly technology and expansive game assets. Axis Game Factory puts the power to create an entire game into YOUR hands!  By providing players with endless assets, themes, characters, cameras, game modes –all of the ingredients to make amazing games –the only thing missing? You! At Heavy Water, we know enough about building games, tools and content to know that it just shouldn’t be as difficult as it is!  And there should be a way for EVERYONE to have as much fun making games as us.  We have eliminated the need for you to have an entire game development team and instead, wrapped it all up for you in the Axis Game Factory!


About Axis Game Factory

Built for the PC/Mac/Linux systems, Axis Game Factory is a real time game tool-set (built in UNITY) that acts and looks like a scene editor/game development tool but we’ve taken all the hard parts out - without having to know how to program or model in 3D!

Key Features include:

·                     Full GUI scene and gameplay editing tools

·                     Extensive art asset libraries for terrain, foliage, structures, props, atmospheres,  characters, lights, and more from different art styles

·                     Ability to create custom models from separate pieces to use just like any other art asset in your toolbox

·                     Every saved file, scene or model, saves the history so even after you’ve closed and opened the file you can undo and redo the entire file

·                     Positional NPC's that can be configured by altering variables via sliders, attaching animations, voice acting, way points, and sound effects

·                     Positional enemies that can be configured with variables via sliders same as NPC's plus variable for aggressiveness, strength, etc.

·                     Scene linking between your different environments to give your game a larger than life feel, linking environments by start and end points

·                     Multiple camera choices during gameplay to create different types of games such as FPS, platformer, adventure 3rd person, and side-scrollers

·                     Multiple playable characters with expansive animations to fit various gameplay genres

·                     Press play at any time during design development to play your level in progress to test out and then easily switch back into design mode

·                     The ability to play back user inputs from gameplay and choose different camera angles to create compelling Machinima

·                     Share your in-development scenes with friends who have the same assets to collaborate on a game design

·                     Become a real game designer by sharing your final game to the community to play for free and earn status within the community

·                     Update your warehouse inventory by purchasing new kits, themes and features

·                     Anyone will be able to download and play Axis Game Factory in Basic Mode - but if you want all of the bells and whistles, you will need to step up and buy a starter-kit of a theme of your choosing, to unlock the "Deluxe Mode."  From there, you can add any number of kits and features as they are made available.

·                     You will be able to share your creations with your friends to play and rank you, as well as download other games to play and link your levels to for endless fun!

Axis Game Factory Kickstarter:


Watch Demos, and  Axis Game Factory Instructional Videos:


For more information about Axis Game Factory please visit: wwwHYPERLINK "".HYPERLINK ""axisgamefactoryHYPERLINK "".HYPERLINK ""com

About Heavy Water

Heavy Water (dba of Vision Scape Interactive, Inc.) is an experienced game development and publishing studio located in San Diego, CA.  Having been in the business since 1997, we have extensive knowledge in building complete game engines from scratch for multiple console systems, writing cutting-edge tools for 3D modeling and animation packages, creating original properties for game, toy and 3D animated television series and self-publishing our own games and content for virtual worlds.  

Led by game veteran, Matt McDonald’s signature design and technical ingenuity, Heavy Water has broken barriers since the early 90’s on art styles, animation, technical pipelines and processes as well as deep design and gameplay innovations. As a studio, we have contributed to over 100+ projects and game titles, ranging from MMO’s to Action Adventure with online multiplayer systems to rich, story-driven games featuring an expansive characters and cinematics.  Having worked on many of the largest franchise titles for leading clients in the industry, we are a well-trusted partner and excel at contributing content for a variety of interactive platforms. Heavy Water is currently focused on self-publishing content for a variety of platforms that include Sony’s PlayStation3, PlayStation Home, iOS, PC, Mac, Linux and Android. Please visit wwwHYPERLINK "".HYPERLINK ""heavyhHYPERLINK ""2HYPERLINK ""oHYPERLINK "".HYPERLINK ""com for more information.

For additional information about Heavy Water, or Axis Game Factory please contact:

Tammy McDonald

tammyHYPERLINK ""@HYPERLINK "mailto:"heavyhHYPERLINK "mailto:"2HYPERLINK "mailto:"oHYPERLINK "mailto:".HYPERLINK "mailto:"com

About BIGindiePR

BIGindiePR was created as a full service public relations company for current or first time indie game developers looking to get their game(s) more notoriety at a reasonable cost. Unlike many other PR companies BIGindiePR was developed to be a complement to indie game developers’current toolsets. By removing unnecessary spending, and overcharging. BIGindiePR can offer services for far less than its competitors.Our primary goal is to get your game noticed, not to drain your budget. By offering indie game developers cost effective public relations we hope to increase awareness of indie games as a new culture and genre of the videogames industry, and we can do that by getting your game noticed. For more information about BIGindiePR please visit wwwHYPERLINK "".HYPERLINK ""bigindieprHYPERLINK "".HYPERLINK ""comHYPERLINK ""