This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
Coming in May: Steve Jackson's Sorcery!, an Immersive
Narrative Game for iPhone and iPad
CAMBRIDGE, U.K. - April 23, 2013 - inkle, an independent developer of interactive narrative apps, will release their iPhone / iPad adaptation of Steve Jackson's Sorcery! on the App Store in May. Based on the Sorcery! instalments of the Fighting Fantasy gamebook series, Steve Jackson's Sorcery! for iPhone and iPad is an unparalleled narrative game that closely adapts to players' choices, with a story that quite literally writes itself while you play.
As a young hero determined to recover the powerful Crown of Kings, players choose which path to follow on an epic quest across the Shamutanti Hills. Along the way, you'll explore a beautifully illustrated world filled with memorable encounters, overcome vicious traps, and traverse a dangerous countryside littered with moral tests that can make or break a hero. Through it all, the narrative closely adapts to every action you take, with the AI using your decisions to write a story that will be uniquely different every time.
"We wanted to make something that brought the strange and wonderful world of Sorcery! to life, so we created a game that's always in flux. There are scores of locations to explore, and thousands of choices to make, and everything you do has the potential to change what happens next, right down to the words of the text. Even the combat sequences are written on the fly as you play," says Jon Ingold, inkle's creative director. " Sorcery! was a gamebook when we started, but now it's something entirely new. I don't think anyone's ever made a game like this before."
inkle and Steve Jackson's richly graphical interactive adventure goes way beyond what could exist in book form. The new game plays out across a gorgeous hand-drawn 3D map, with the player choosing their own route as they explore a massively "branchy" storyline. The game features a unique sword-fighting system designed for touch devices, an arsenal of almost 50 weird and wonderful magical spells, and gameplay that calls for decision-making and strategy at every turn.
" Sorcery! was by far the most ambitious Fighting Fantasy adventure I ever wrote. At the time, I got completely carried away in my ambition for the series," says author Steve Jackson. "Playing through this iOS version, it's obvious that inkle have been equally ambitious -- perhaps even more so. What they have created is nothing short of a whole new genre of interactive fiction. And I applaud them for it."
To learn about Steve Jackson's Sorcery! in anticipation of its May release, please visit http://www.inklestudios.com/sorcery.
inkle is a design and development studio from Cambridge, UK, founded by Joseph Humfrey and Jon Ingold, and specialising in interactive storytelling. Two of their previous apps have been featured on the App Store front page, and their interactive Frankenstein adaptation was praised as "brilliantly designed," "beautiful," "gorgeous," and "the best interactive fiction yet." They've worked with Penguin, Profile Books, the BBC, English National Opera, among others, and their free inklewriter website, allowing anyone to write and share their own branching stories, is used in schools all over the world. Before founding inkle, Ingold was a lead designer for PlayStation, and the award-winning author of over a dozen interactive fiction games. Humfrey has designed and developed titles for all the major consoles in a career with PlayStation, Microsoft and legendary studio Rare. Learn more at http://www.inklestudios.com.
About Steve Jackson
Steve Jackson is co-founder with Ian Livingstone of the massively successful UK chain Games Workshop, and co-creator of the Fighting Fantasy series that sold over 25 million copies in 27 countries worldwide. He also co-founded Lionhead Studios with Peter Molyneux, and is now Professor of Game Design at Brunel University.