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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]

Tokyo, Japan – July 22, 2013 – Silicon Studio, a high-end middleware provider and game developer announced today a partnership with OTOY Inc., the California-based cloud rendering company whose software has been utilized in many leading film franchises including The Curious Case of Benjamin Button, Avatar, The Social Networ k, and The Avengers. This partnership bridges the gap between computer generated effects in films and video games with the post-rendering effects of YEBIS 2 combined with OTOY Inc.'s cloud rendering solution BRIGADE . These two pieces of software bring together offline and cloud-based real-time rendering, redefining the speed and quality of video game development.

In conjunction with this announcement, OTOY Inc.’s Founder and CEO Jules Urbach will be hosting a thirty minute presentation at SIGGRAPH 2013 in Anaheim, California. Reporters and attendees are invited to attend, the presentation called “The Convergence of Cinema and Games: From Performance Capture to Final Render,” on Wednesday, July 24th at 3:20 pm at the Anaheim Convention Center, in the NVIDIA Visual Computing Theater, Booth #803.

“Our relationship with OTOY is going to bring great things to visual effects production,” says Takehiko Terada, CEO of Silicon Studio. “Video games and modern films share many features in graphics rendering technology, and developers in both fields will be very impressed by the results of our partnership. By combining YEBIS and OTOY's technology, you can create a game, keeping the same quality of what film does, which is something you never experience.”

" BRIGADE  bridges the gap between high-end rendering and real-time performance.” says Urbach. “ BRIGADE's Real-time path tracing gives artists, architects, and gamers the ability to fully immerse themselves in a photo realistic experience or workflow without compromising quality or performance."

Please contact Ben PerLee at [email protected] or Anthony Chau at [email protected] for interview opportunities.

BRIGADE  is the first game engine which is able to render photo-realistic images in real-time with physically based soft shadows, reflections, refractions, diffuse color bleeding, ambient occlusion and depth of field. Images are rendered using real-time path tracing, an extension of ray tracing calculating the color of each pixel by tracing a number of paths that connect the camera and light sources.

BRIGADE  can be used for games, previews of real-time motion capture performance, as well as scientific and architectural visualization.

YEBIS 2  is a post-processing solution with the power to create stunning visual effects for next-gen development while offering current gen developers the ability to deliver high-quality lens-simulation effects. YEBIS 2 is an effective tool for both large scale game productions as well as small indie projects. YEBIS 2 is the world's only middleware with multi-color customizable glare, depth of field, motion blur, bokeh effects, and more. The software provides various high-quality lens effects which are scalable based upon the game’s platform.

A trailer of YEBIS 2 showing off the glare, lens flare, and other visual effects can be seen here:

YEBIS 2 is utilized in Square Enix’s Agni's Philosophy tech demo, (showcasing next-gen game development on the PlayStation® 4 and Xbox One®). YEBIS 2 is a foundational middleware solution for high-end next-gen gaming.

More information on Silicon Studio and their products can be found here:

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Established in 2000, Silicon Studio is an international company based in Tokyo, Japan, that delivers leading innovation in digital entertainment technology and content. Silicon Studio provides cutting-edge solutions in rendering technology, research and development methods, game content, post processing effects and online game solutions.

From fundamental development to integration and implementation, Silicon Studio provides seamless support to all aspects of a client’s digital content needs and contributing to their success in creating groundbreaking and award winning interactive entertainment for current and next generation platforms.


OTOY, Inc. develops a server-based gaming technology that allows play over the Internet. It provides software solutions, as well as provides convergence technologies, content, and special effects for video game and film industries. The company also offers Open Streaming Initiative Server Platform, which streams concurrent HD games, remote desktops, and live HD video to various online devices; ORBX Encoding to encode video on GPU through OpenCL based GPU servers; and LightStage, a capture technology for the creation of photo-real characters and digital assets for use in films, television, video games, and immersive simulations. It serves studios, game developers, and visualization companies. The company was incorporated in 2010 and is based in Los Angeles, California.