Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 21, 2018
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Press Releases
  Voxel Rush / Android
  Share on Twitter RSS

[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

About Voxel Rush:

Voxel Rush is an endless 3D racer with a twist. Its mechanics rewards fast and aggressive racing, close to obstacles (voxels) and collecting combos (consecutive near misses). The game includes several events, or moments in game where player faces additional challenges, like collapsing voxels or a barrel-roll.

Voxel Rush was developed in Unity by Rafal Wilinski, an 18-year-old developer. Multiplayer modes, new events and more items will be added soon. iOS version is in the works.

Voxel Rush key features:

  • minimalistic and fast 3D graphics
  • dynamic gameplay rewarding aggressive racing
  • soundtrack enhancing the experience
  • Google Play: Achievements and leaderboards
  • one-tap player support system (tap "Help me" button in the main menu)

Official release date: 2 October 2013

Platforms: Android

Price: Free-to-play

Contact info: Tom Mleko,, skype: tomek.mleko


- Google Play:

- video:

- screenshots: attached

About Rafal Wilinski, Voxel Rush developer:

Rafal has been creating his own worlds since he was a young child. He started with LEGO, then he was fascinated with Second Life. The in-world tools in SL were rather limited so he learnt Gimp and Blender. Then came 3D graphics, C++ and Java. He’s still in secondary school where his software development skills come in handy. He even improved his grades. Maths homework is easy when you can write a few lines of code and a computer does all the work for you!

In May 2012 he discovered Unity. After a few months of training, he released the very first and raw version of Voxel Rush last January.

Another version followed in April. He was then spotted by HyperBees and has been working with the London-based publisher since August. The new revamped version, just published under the HyperBees brand, is integrated with Dataspin, the game management and monetization platform.

About HyperBees, Voxel Rush publisher:

HyperBees is a London-based games publisher and developer, in gaming since 2009. The team have almost 20 years of combined experience, with millions of downloads under their belt and the Top Developer badge on Google Play. In June 212 HyperBees received funding from Silicon Valley-based Trinity Ventures. The investment was used to build Dataspin, the game management, analytics and monetization platform.

With Voxel Rush, integrated with Dataspin, the company is returning to gaming. More free-to-play titles will follow soon, all powered by Dataspin.