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  EVE Online: Rubicon Launches, Sows the Seeds of Galactic Revolution
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11/19/2013
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
 
REYKJAVIK, ICELAND— Nov 19, 2013—CCP Games, the world’s leading independent massively multiplayer game developer, today announced the launch of EVE Online: Rubicon, the 20 th free expansion to the award-winning sci-fi MMO EVE Online®. Rubicon builds upon ten years of constant subscriber growth and EVE’s latest and most successful expansions, Retribution and Odyssey.

Rubicon embodies the EVE pilots’ first true actions of open opposition against the powerful, monolithic empires that used to hold them under their sway.   Through their bold actions, they begin to expand the already unmatched autonomy they have over their massive and persistent game universe.

In EVE Online: Rubicon, rebellion against empire control is only one of the conflict drivers. Pilots wage guerilla-style warfare against other players, raid their controlled space in new ships meant for both exploration and combat, and erode industrial power from deep behind enemy lines by using mobile, player-owned structures that leech resources and provide tactical support. Rubicon offers much for individual capsuleers and small-sized fleets looking to carve out adventure, profit and infamy within the nearly 8,000 solar systems of the EVE Universe.

Rubicon continues where Odyssey left off with new exploration content in the form of Ghost Sites—lucrative and dangerous vaults hidden away in space by the pirate factions of EVE. Pilots have begun to encounter the secret technologies hidden within and to manufacture their own implants in brazen defiance of the empires’ explicit commands.

In addition, the Marauder, Electronic Attack Frigate, Interceptor and Interdictor class hulls headed back to the shipyards for re-engineering and other balancing changes aimed to change the warfare “meta” for fleets of all sizes. New certificate and ship identification systems help novice players ease into one of the world’s most indisputably deep games and give veteran players a greater sense of what to accomplish next. Dozens more big and small changes help maintain EVE’s tradition as a sophisticated and powerful sci-fi simulation.

“With Rubicon, we’re taking the first, decisive steps towards our vision for EVE Online’s second decade,” said Andie Nordgren, senior producer of EVE Online. “We are at the beginning of a multi-expansion arc that will forever alter the face of New Eden by offering players more power over the universe than ever before and setting them upon an inevitable path to ascension.”

Further information about EVE Online: Rubicon can be found via the following online resources:

About EVE Online ®

Celebrating its tenth anniversary, EVE Online (PC/Mac) is a captivating science-fiction game in which hundreds of thousands of players compete for riches, power, glory and adventure in a single universe. EVE players build and command a wide variety of starships and traverse vast solar systems interconnected by a sophisticated player-driven economy, forging their own destinies in the meaningful context of other players vying to do the same. Learn more and play the free trial at www.eveonline.com.

About CCP

CCP is the world’s leading independent developer of massively multiplayer games, and has been praised for its artistry, game design and unique player-driven, infinitely scalable storytelling narratives. CCP is the creator of the critically acclaimed science-fiction game EVE Online (PC/Mac), which is celebrating an unprecedented tenth consecutive year of subscriber growth. In addition to EVE Online, CCP also develops DUST 514 ®, a groundbreaking, free-to-play, massively multiplayer online first-person shooter for the PlayStation®3, and EVE: Valkyrie™, a multiplayer spaceship dogfighting shooter, both set in the EVE Universe. CCP is also developing World of Darkness®, a modern gothic horror massively multiplayer online roleplaying game based on the classic tabletop roleplaying game Vampire: the Masquerade®. Founded and headquartered in Reykjavik, Iceland, in 1997, CCP is privately held, with additional offices in Atlanta, Newcastle, San Francisco, and Shanghai. For more information, visit www.ccpgames.com.

Interview and Information Requests: Ned Coker [email protected]