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Launch of the 1st YetiZen Boot Camp Program for Latin
American Game Studios
November 18, 2013 – San Francisco, CA - YetiZen, the wildly popular accelerator for gaming companies and the host of the YetiZen Innovation Lab has launched its first ever boot camp program for game studios coming from emerging gaming ecosystems.
YetiZen recognizes that there are many promising game studios across the world. Unfortunately, due to a lack of a developed ecosystem and with it limited access to information, connections, and mentorship these companies are often unable to achieve the success they otherwise can. San Francisco on the other hand is the world’s densest community of game developers anywhere and has in abundance what these other ecosystem’s lack. The boot camp program is YetiZen’s solution to address this problem and raise all ships in gaming.
In collaboration with Global Game Designers Guild or GGDG, YetiZen’s Latin American partner YetiZen has brought nine game studios from across Colombia and Mexico to the YetiZen boot camp. Four of these companies are attending the boot camp online while the other five are in person at the YetiZen Innovation Lab.
The program include rockstar mentors such as Ian McGee (who created the most successful virtual reality commercial exercise bike and raised over $40M in venture capital), Stephen Sullivan (a previous senior manager in Zynga’s mobile division where he led teams and strategy for titles such as Mafia Wars, Zynga Poker, and Dream Zoo), Eric Hedman (who helped define the original Sims PC broad pantomime animation style, then going on to define animation and visual design for the most successful Sims PC Expansion Packs: Hot Date, Vacation, Unleashed and Superstar), Randy Angle (with credits on 60+ games), Bill Grosso (widely regard as an expert on virtual currencies and payments, due to his work in building LiveGamer), Margaret Wallace (recognize expert in the growing field gamification and CEO of Playmatics), Will Perone (pioneered the ragdoll casual game genre in 2007 and has been a part of Glu Mobile, Loopt, Funzio, and KIXEYE), to name a few!
The program has received immense positive feedback from both companies and mentors. Companies have stated that the boot camp has given them incomparable access to valuable information, the ingredients behind several experts’ secret sauce, and connections that normally take years to obtain. According to the program mentors not only has the YetiZen boot camp improved their knowledge of the industry, but has also given them an unparalleled advantage to compete internationally with other game studios in equal grounds.
The companies attending are:
SPES - http://www.spes.co/
Tn3studios - http://tn3studio.com/en
Level up Plus - http://www.levelplusgames.com
CONTENTO MEDIA de Colombia www.contentomedia.com
Big Mountain Studio
YinGam - http://www.strikingly.com/yingammx
Chaos Industries - http://www.chaosindustries.com.mx
Larva Games Studios - www.larvagamestudios.com
More information: http://yetizen.com/bootcamp/
YetiZen is a key cornerstone of the game industry. It has two paws. The first is the YetiZen Innovation Lab, a 20,000 square feet games innovation space in the heart of San Francisco that provides free coplay (coworking but better!) for the game industry and the 150+ events for game developers including our popular San Francisco Game Developer’s Workshop series, which saw 10,000 attendees last year making it the largest regularly meeting game developer event globally.
Second we run the YetiZen accelerator program, the only games focused accelerator program in existence. The accelerator has 150+ mentors, 50 angels and 9 VCs (including Tim Chang from Mayfield Fund and Phil Sanderson from IDG Ventures) who are the leaders of the game space. YetiZen has had 30 companies graduate from the accelerator program including Frenzoo makers of the world's first 3D fashion game for women (featured by Kindle and reaching top 20 iOS games) and YesGnome, a SIM and strategy game developer and the makers of the official Madagascar game.
GGDG is an emergent game association in Latin America that was born in Bogotá, Colombia and in less than 1 year has been able to reach the Latin American community with several projects to unite, educate and connect startups and developers; among the GGDG projects and achievements are the first award for women in games 2013, a series of game design instructional booklets with educational content, one course of game design taught in Bogota Colombia early 2013 and the biggest one so far, the Latin American Boot Camp (alliance with YetiZen).