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  The Tribloos 2 set for launch on Steam
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

London 28 th January 2014

Kiss Ltd is pleased to announce that ‘ THE TRIBLOOS 2’, the sequel to the best-selling time management game ‘The Tribloos’ launches on Steam this Thursday 30 th January 2014.

TRIBLOOS 2 is a time management game designed by Andy Yates and Richard Bawden from indie dev team ‘The Bumpkin Brothers’. The artwork was created by renowned game artist John Dunn.

“Kiss has enjoyed a tremendous start to 2014 and with the launch of THE TRIBLOOS 2 on Steam, it is set to get better”, commented Darryl Still, CEO Kiss Ltd.  “Working with the Bumpkin Brothers has been a pleasure and we look forward to repaying their faith in us representing their great game”.

“Despite being the work of a small team Tribloos 2 has a long list of amazing features” noted Andy Yates, “including 75 Brand New Levels; 5 Original Bonus Levels; 15 Challenge Levels; 20+ minutes Original Soundtrack and 20+ Achievements”.

A DRM Free version will also be made available for a simultaneous release.

Journalists interested in further information about Kiss Ltd, The Bumpkin Brothers, or ‘ THE TRIBLOOS 2’, are invited to contact Kiss Ltd by sending an email to

Alternatively, please visit and website. 

Follow Kiss on Twitter at @KissLtd.

About Kiss Ltd

Launched in 2012, Kiss Ltd is a full service digital distribution management company, enabling the independent development community to secure listings across multiple digital retail sites.  As a result of their rapid growth over the last 12 months, Kiss have recently add trade and consumer facing marketing & PR support to their offering, further enhancing the sales potential of their portfolio of titles.

About The Bumpkin Brothers

Founded in 2009, The Bumpkin Brothers are two coders from the English countryside, Andy Yates and Richard Bawden. Initially they were going to be a crime fighting duo but after failing to develop any super-powers they decided that making computer games was more fun. In addition to making games, they enjoy a spot of afternoon tea and cake and playing Team Fortress.