Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 20, 2018
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Press Releases
  Shining Force Online developer takes to Kickstarter (again)
  Share on Twitter RSS

[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Feb 20 - Dallas, Texas

Arcade County, developers of Shining Force Online (which Sega closed the doors to in December) have been hard at work at a spiritual successor to the popular classic  Sega Genesis series:. A Kickstarter campaign ran in January for the newly titled "Shining Empire", but was unsuccessful mostly due to no gameplay footage and a very  confusing design explanation. Fear not! We're back with 4 gameplay videosand a better description of what the game is. CEO R. Mulvany goes into details on a Livewire  interview where he explains what's happening with this title.

"I got a lot of emails from people begging me to not make it an MMO. It wasn't, but people got confused. They knew that I've pretty much just been making MMO's for  the past decade so they assume this would also be. We really needed some gameplay footage, so I grinded away for a few weeks and came up with some pretty detailed  videos which should better explain what kind of game this is."

The videos are available on the Kickstarter page as well as an updated explanation of what kind of game Shining Empire is. Mulvany wants to reiterate that it's not  an MMO every chance he gets.

"It's single player! I promise! It's funny how much people seem to dislike MMO's. I'm with them. I wanted to do something different with Shining Force Online but you  get stuck in these traps where you just end up doing what everyone else did. There are some serious design flaws with MMO's that we can't escape. The only way to  break the taboos is to stop making these games. So this is a complete 180 from where we were with Shining Force Online. it begins with building your own fantasy  city. That's what these videos really cover. It's sort of a mash-up of Viva Pinata, Sim City 2000, and Roller Coaster Tycoon. The difference with our game is you can  leave your land and explore the same as you can in any adventure game. It's not JUST a city builder."

Shining Empire aims to be a massive game. The true goal is to make a game that cannot be completed in under 100+ hours. However, the player gets to (in part) decide  what they consider the "end game."

"As it starts -", Mulvany explains, "Your uncle was the subordinate of the king. An insurrection of knights took power and he was killed in a battle. The game opens  up with you visiting him on his deathbed. He explains the situation and gives you his plot of land but urges you to not take revenge against the newly formed empire.  This is a real decision you can make. You don't have to get involved. You can literally just build on your land and not worry about it. You can however seek revenge,  and that's going to take a lot of work. You've got to weaken the empire as best you can. Sabotage their supplies, assassinate their leaders - create doubt amongst  their ranks. Even recruit some of them into your army. Battles are going to be massive. Hundreds of warriors on both sides. We've had to work in an auto-save system  during combat because some of these might last hours. We've got a screenshot that shows a very busy screen but even that's only around 40. Imagine when there's 10  times that many. We want this game to last a long time. It's going to be $15 but I don't want anyone finishing this game until they've put 100 hours into it. A lot  of games talk big about having hundreds of hours of gameplay but then you see these speed runs where someone finishes it in 15 minutes. That's going to be  impossible. I want to see a speed run on youtube that takes 90 hours. That's my dream with this game."

"We're hoping to ship this title in November on Steam (Mac and PC) as well as iPad/iPhone. This all depends on the Kickstarter. There won't be a third try. If it  doesn't work out we'll probably just open source what we've got and move on. That being said, once the game is completed I would probably open source it in a year or  two anyway. All of my old games are open source so why not keep the trend going?"

You can access the Shining Empire Kickstarter by going to the Shining Force home page at:

or through Kickstarter directly at: