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  Space Engineers – New Features added in Update 01.020.005
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Prague, Czech Republic, March 3, 2014

Space Engineers update 01.020.005 has been released today. The main features that have been implemented with this update are the synchronization of the small floating objects in Multi-Player, the addition of new sounds (the full list of sounds is available below) and the option to send items automatically from the Refinery to the Assembler when they are built next to each other and share a conveyor door.

This video demonstrates the most important new features of this update:

Below is the full list of all the new Features and Fixes that have been implemented with this update:


- synchronized small floating objects in Multi-Player

- refinery sends items into the assembler when it’s built next to it and shares a conveyor door

- added new sounds: player movements, assembler, refinery (full list below) - Work in progress, sounds are likely to change in the following weeks

- power output is now visible in the reactor’s control panel

- shadow rendering optimization for distant shadows

- increased the size of the slider in the control panel

- improved animations of the assault rifle in hands


- fixed big performance issue

- fixed character bouncing

- fixed collision model for cargo container

- fixed drilling with hand drill, sometimes it won't drill even when in collision with an asteroid

- fixed black screen during start-up

- fixed deleting rotors

- fixed crash in cockpit

- fixed start-up issue caused by missing windows update

- fixed floating object picking in Multi-Player

- fixed synchronization of uncontrolled ships

- Fixed sound crashes

- better visibility test for player name tag

New sounds:

- HUD sounds

- player movements (run, sprint, crouch, iron sight, jetpack)

- player rifle shoot

- player drill

- small ship drill

- player rifle bullet impacts (one sound per surface type)

- assembler, refinery

Existing sounds:

- small ship Gatling

- small ship missile launcher

- small ship missile launch

- missile flight

- small ship Gatling bullets impacts (one sound per surface type)

- small ship small missile explosion (one sound per surface type)

All the updates that have been added into the game until now are avaiable in the Change log list -

Space Engineers is available for purchase on the developer’s web site:, on Steam: and at several other online distribution services.

Space Engineers is in alpha stage of development. Everything in the game is subject to change.

For the latest news on Space Engineers, like us on Facebook and follow us on Twitter


Marek Rosa’s development blog:

Press contact:






Additional contacts:

Developed by:


About Space Engineers:

Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.

Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed.


About Keen Software House:

Established in 2010 in Prague, Czech Republic, Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. Company’s first title Miner Wars 2081 was released in 2012. Keen Software House develops its own in-house game engine VRAGE, currently in the second version and its core feature is volumetricity of the environment. Space Engineers is the first title fully utilizing VRAGE 2.0.

More information about Keen Software House is available at