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  Freejam 5 becomes the Freejam 9
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

8 th of July 2014 United Kingdom

Recently formed Freejam Games are pleased to announce that their existing headcount of 5 has just jumped to 9. Having received extremely positive feedback from the gaming public at the recent Insomnia 51 event held at the Ricoh stadium in April and with a huge surge of new users thanks to an explosion of viral coverage on YouTube, Freejam has see a lot of increased traffic to its website. As a result, Mark Simmons Game Director at Freejam has acquired four new members of staff. The increase will see two new coders an artist and a design engineer join the south-coast set up.

Mark Simmons commented ”These are very exciting times for us; adding these 4 new guys to the team can allow us to step up our game and meet the cube-hungry demand of the robocraft fans”

Freejams new team members include Aldo Fratinelli, and Michele Coumo both Code Jammers, along with Dave Jones Art Jammer and finally Luis Dellinger who is a Design Jammer.

Also Fratinelli comments “Working for Freejam is totally different to anything i’ve done before. The ‘lean’ dev cycle, fast iteration, and getting the fan feedback first hand is tough work but so rewarding. It’s like a rollercoaster ride.”

Full Contact Details here.

Mark Simmons


About Freejam

After many years working on AAA console games for major publishers such as Sony, Konami and Square, five friends decided enough was enough and quit their secure jobs to step into the unknown and create the game they had always wanted to make: Robocraft.

They named themselves Freejam (they were finally free to jam on their own game ideas) and started working day and night to turn their dream into reality.  After three short months they launched a rough and ready first version of the game online with some trepidation. They needn’t have worried - fans swarmed to the game immediately!

Robocraft was called by one reviewer the "illegitimate love-child of Minecraft and World of Tanks", it is true that you craft giant robot vehicles from simple blocks and then blast the living daylights out of your opponents but it is so much more than that and the game-play experience is wholly unique.

Today, just 12 months after Freejam was founded, Robocraft has 300,000 regular players and is growing like wildfire but the game is still only an early Alpha version. Why not join the Robocraft community and travel with the Freejamers on their incredible journey?

For more information email