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  #HelpsNotHarms Campaign Showcases The Good In Gaming
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Following yesterday’s article in The Sun newspaper titled “Gaming As Addictive As Heroin”, a piece of “investigative journalism” that once again set out to attack and demonise the video game community, gamers worldwide have come together to share their stories about how gaming has helped them.

The campaign, started by StickTwiddlers, challenges gamers to highlight the positive effects of gaming by tweeting out a personal example of how gaming has helped improve their life with the #HelpsNotHarms hashtag.

With already over 100 contributions, the stories being shared showcase the variety of different ways that one of the world’s largest favourite hobbies has helped people. Some examples include:

“Gaming helped me find my career after struggling in university and now I help make games a tool for good” - @joostschuur

“Working on PlayStation Home helped me realise how much of a difference virtual worlds can make to peoples lives.” - @Pepsi_Punk

“I use games to relax after stressful days. They also helped me get through a battle with cancer. Big up games.” - @baconchin

If you want to take part, simply send out a tweet with your own story using the #HelpsNotHarms hashtag. You can see all of the tweets curated over in this article on the StickTwiddlers website -


For more information, please contact Ben Cordell at or 07858377480.

About StickTwiddlers:

StickTwiddlers was established in 2010 and is one the of the fastest growing UK independent gaming news, reviews and features sites. They also organise the incredibly successful annual Eurogamer Expo After Party to help raise funds for SpecialEffect.