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Press Releases
  Havok® Technology Powering 2K Games’ Groundbreaking BioShock on iOS
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08/04/2014
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

August 4 , 2014 - San Francisco – Havok®, a leading provider of 3D interactive game development technology, is providing its industry-leading Havok Physics™ and Havok Animation Studio™ technology to 2K Games’ groundbreaking narrative-driven action game,  BioShock,  which is launching later this summer on the App Store.

Developed by Irrational Games in 2007 with Unreal Engine 3, the original  BioShock made extensive use of Havok’s Animation tools, which played an instrumental part in bringing fluidity to the disfigured denizens of Rapture. The game’s liberal use of Havok Physics also brought further immersion into the game world, even becoming a powerful weapon through the use of the in-game Telekinesis Plasmid. After its release,  Bioshock quickly became one of the most critically-acclaimed games of all time*, garnering universal praise from press and proving to be a huge success with the gaming audience.

The 2K China team has brought this iconic gaming experience to iOS using Havok’s cross-platform toolset to achieve amazing parity between console and mobile versions, including the full dynamic gameplay and character interactions of the classic title from 2007. Seven years after its original implementation, the same robust Physics and Animation technologies ingrained in the original  BioShock have seamlessly transitioned onto mobile platforms.

“It’s a true testament to the power and breadth of Havok Physics and Havok Animation Studio that these technologies have seamlessly transitioned from a AAA console title to an amazing mobile experience,” said Brian Waddle, Vice President of Worldwide Sales and Marketing at Havok. “Just as BioShock redefined the scope of what a game could and should be, the 2K Games team has proven that mobile devices can go beyond simple apps and offer a wholly mature and complete gaming experience akin to those seen on high end gaming platforms.”

BioShock  will be available soon via the App Store as a premium title for iPad®, iPhone® and iPod touch®**.

For more information about Havok, please visit:  www.havok.com.

* BioShock  currently maintains an average score of 96 on Metacritic and was named Game of the Year 2007 by the following outlets: BAFTA, Game Informer, Spike TV, and X-Play.

**Compatible with iPad Air, iPad Mini 2, iPad 4, iPhone 5S, iPhone 5C, and iPhone 5 – and WILL NOT RUN ON EARLIER DEVICES.

###

About Havok:

As a leading provider of game development technologies, Havok has over 13 years of experience servicing the most demanding technology requirements for leading customers in the commercial games and entertainment industry.  A combination of superior technology and dedication to delivering industry leading support to its customers has led to the company’s technologies being used in over 500 titles including top franchises such as Halo, The Elder Scrolls®, Assassin’s Creed®, Call of Duty®, Killzone®, Uncharted® Dead Rising™ and Skylanders.

Havok works in partnership with the world’s best known publishers, developer studios and developer teams, including Microsoft Games Studios®, Sony Computer Entertainment Inc., Nintendo®, Ubisoft®, Tencent Games, NC Soft, Take Two Interactive, EA, Bethesda ™, Insomniac, Relic, Bungie, Naughty Dog, Sucker Punch Studios and Guerrilla Games. Havok’s cross-platform, professionally supported technology is available for the Xbox One® and Xbox 360™, PlayStation®4 and PlayStation®3, Wii™, Wii U, PlayStation Vita®,  Android™, iOS,  Windows® 8 (Desktop, Tablet and Phone), Windows 7, Apple Mac OS and Linux.

Havok’s products have also been used to drive special effects in movies such as Harry Potter, Clash of the Titans, Watchmen, James Bond, and The Matrix. Havok has offices in Dublin (Ireland), San Francisco, Seoul, Tokyo, Shanghai, and Germany. Havok is an Intel® owned company.