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October 22, 2017
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Press Releases
  Glitchspace has been updated to 1.7!
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

"Glitchspace (currently in early access), is a first person puzzle platformer that's centred around a visual programming mechanic. Stretch and scale objects to make a bridge, apply a force to objects, bouncing you up to high places, use your programming gun to fire code at objects, changing their physical properties in the game world! 

Set in a VR cyberspace world, you are trying to find a place known as Glitchspace - a by-product of cyberspace and its various glitches. A world that would allow for infinite possibilities, and access across all systems in cyberspace through exploitation. 

Through problem solving, it's up to you how you approach the in-game challenges; find glitches in the cyberspace world, and exploit them in various different ways, allowing for a emergent play experience."

You can check out the latest trailer we made to commemorate the update here:

In terms of release, we have pushed back the final release to March 2015. We want to make sure the game is just as we wanted it, and that we deliver an experience which will be remembered for all the good things it was doing. It’s quite a jump from our original release date, but we found ourselves lost in other work, and we’ve realised there’s a lot more that we need to work on before Glitchspace is ready for final release.


  • Added Oculus Rift DK1 support (DK2 currently unsupported)
  • Added "Experimental" graphics mode, features distance field AO
  • Programming UI refinements, improved graphics and feedback
  • New main menu
  • Level and function tweaks
Bug Fixes
  • Transparency bug
  • Portal rendering bug
  • Removed mouse acceleration
  • Connecting locked nodes bug
  • CollisionForce/ImpactForce bug
Thanks for reading!

The Space Budgie Team

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