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'6180 the moon' supports Linux & Japanese language
More people can enjoy it with Linux & Japanese language.
Seoul, South Korea, Nov. 24th. 2014 - Finally '6180 the moon' supports Linux & Japanese language for Steam.
'6180 the moon' is very unique platformer. The top and bottom of the screen are connected so that you can jump over the screen and come out of the bottom, and vice versa. Plus it has astonishing ambient style soundtrack, which every gamer will adore. That's why it's picked by Experimental Gameplay Workshop at GDC 2013.
Originally, '6180 the moon' (PC) released at 9th. Mar. 2013 via Indie Royale Debut Bundle. At then, [6180 the moon] is made by Game Maker. Turtle Cream decided to remake it by Unity, while they tried to port to several different platform as Nintendo Wii U & iOS. Steam release is newly remade version by Unity, basically same but better. Here's Steam page for '6180 the Moon'.
One more. 'Phil Spencer' (Head of Microsoft's Xbox) commented it very well, after he played at TGS 2014. He even tweeted like this, "This game is on steam tomorrow, worth getting it. #6180themoon, another one we need on xb1." https://twitter.com/XboxP3/status/512871955150962688
- Experimental Gameplay Workshop at GDC 2013 http://www.experimental-gameplay.org/
- Indiecade Showcase at E3 2013 http://www.indiecade.com/2013/E3_Games_2013/
- Not on Steam sale http://notonsteam.com/
- Indie Game Area at Tokyo Game Show 2014
- Best Indie Game at Tokyo Game Show 2014 by Famitsu http://s.famitsu.com/news/201410/10063304.html
* About Game
'6180 the moon' is a platformer game with a unique mechanic. It offers a fresh, unseen game play style by connecting the top and bottom of the screen. This allows in a mechanic with delightfully long jumps and no fear of "slipping" to death. In addition to the unique gameplay, '6180 the moon' delivers a unique storyline. The Sun has gone. The Moon sets off on a journey to find the Sun. Along the journey will be hazardous courses and deep realizations.
'6180 the moon' is 2nd. commercial game by Turtle Cream. Their 1st. commercial game was Sweetest Platformer, 'Sugar Cube: Bittersweet Factory' at Steam.
* Quote by Critic & Key person (PC)
This one surprised me honestly since it's not a genre I particularly enjoy, but the unique screen-wrap mechanic and excellent music are enchanting. - Total Biscuit
worth getting it. another one we need on xb1. - Phil Spencer (Head of Microsoft's Xbox)
Interesting Puzzler - Gameinformer
That game is Rad - Destructoid
A very Pretty thing - Rock, Paper Shotgun
Simple yet fun style of Gameplay - Indiegame HQ
* More information
- 6180 the Moon (PC)
1 page summary (Screenshot, Video)
Steam Launch Trailer (Youtube)
6180 the Moon Soundtrack (Bandcamp)
PR contact (Interview, Review copies, etc.) :
[email protected] (Pig-Min Agency)
About Turtle Cream:
"Tuttle Cream" started career as students of the Sogang Univ. Game education center in Korea. From 2011, they became independent studio. Their 1st. freeware 'Cut & Paste' got several positive feedbacks, 2nd. freeware 'Sugar Cube' won IGF 2010 China Best Game. 1st. commercial game 'Sugar Cube: Bittersweet Factory' is available at Steam. '6180 the Moon' is their 2nd. commercial game, which is picked by 11th annual Experimental Gameplay Workshop.
About Pig-Min Agency:
Pig-Min started as Indie Game blog for Korean at 2006. Pig-Min Agency started to support Korean Indie Games from 2009. It handles 2 teams, Arcshock('Sand castle - Prelude : The Faded Memories') and Turtle Cream('Sugar Cube: the Bittersweet Factory'). It also do promotion for 'Analogue: A Hate Story' Korean language version for Korean territory.