Announcing PopcornFX V.1.7 and the Unreal Engine 4 Plugin
PopcornFX is a middleware (editor + runtime) allowing to create efficiently realtime 3D particle effects. Tailored for game developers, PopcornFX was recently used in:
? Trove, an open-ended voxel developed by Trion Worlds http://trovegame.com
? Black Desert, a South-Korean MMORPG from Pearl Abyss: www.facebook.com/Pearl.Abyss.Black.Desert
? Substance Painter, Allegorithmic’s revolutionary tool for 3D painting: www.allegorithmic.com/products/substance-painter
The runtime is compatible Xbox One, PS4, XBox 360, PS3, WiiU, PSVita, Windows PC, Mac, Linux, Android and iOS. Unity and Unreal Engine 4 plugin integrations are available. The SDK can be integrated to any engine.
PopcornFX is the WYSIWYG realtime editor provided with the product, available on Windows (and soon other platforms).
The editor is downloadable for free on the new version of our website: http://www.popcornfx.com/download/
The V.1.7 of PopcornFX brings several updates, bufixes and improvements:
sampleVelocity() & Preview animated meshes in-editor
Performance HUD / graphs
As well as:
? All renderers: can now specify a custom 'Position' field.
? Fixed image sampler crash when using sampleDensity()
? Performance improvements
? Ribbons can now have lit materials
? New viewport rendering mode: Wire + Shaded
And many more features and fixes! Full details available on the release notes page: http://wiki.popcornfx.com/index.php/PK-Editor_v1.7. 0_released
Unreal Engine 4 PopcornFX Plugin: private alpha launched!
We are glad to let you know that we have opened the subscriptions for the private alpha of the Unreal Engine 4 integration of PopcornFX.
Compatible with Unreal Engine 4.5.1 and PK-Editor v1.7.0
Join the private alpha:
Step 1: Let us know you’re in: [email protected]
Step 2: Register on https://support.popcornfx.com/projects/ue4
Step 3: You will receive a confirmation email once your registration is validated. You can then login on https://support.popcornfx.com/projects/ue4/ (validation can take at most a day, depending on your time zone)
The first downloadable version will be available soon on https://support.popcornfx.com/projects/ue4, we are very happy with the way it’s coming up and we can’t wait for you to play with it and tell us what you think!
Coming back from MIGS: we met so many nice people from game, movie and entertainment worlds! And our booth was just next to the Unreal one! Looking forward to next year!
VFX Challenge: if you have an idea for an FX and you just can’t figure out how to make it real, email us at [email protected] and we’ll meet the challenge!
Outsourcing: we are putting up an outsourcing team to come and help you guys with your VFX. Please do not hesitate to get back to us if you have special needs or if you have comments on the idea!
PopcornFX goes international: Korean and Japanese translations of PopcornFX’s documentation are on the way. Please write at [email protected] if you want them and /or if you want to ask for new languages.
PopcornFX Unity plugin: the Unity Plugin didn’t disappear! New versions ( Windows/MacOSX, Android and iOS) and a Discovery Pack are waiting for validation on the Asset Store. We’re waiting for their release before communicating further along. In the meantime, you can try out the Windows Watermarked version available on our website and buy the version available on the Asset Store: http://u3d.as/a0g.