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  Boss Fight Hires Veteran CTO as Studio Scales
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12/11/2014
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

DALLAS, Texas – December 11, 2014 – Boss Fight Entertainment, an independent game company focused on creating breakthrough, original free-to-play games for mobile devices, today announced the addition of Rich Geldreich, who will serve as the company’s Chief Technology Officer.  Geldreich joins the Boss Fight team as it continues to grow capacity and talent leading into 2015.  The Dallas-based studio’s first title, Dungeon Boss, will launch in early 2015. Boss Fight is comprised of a veteran team known for making award-winning strategy and free-to-play games that have helped define genres.

“Our team is excited to have a world-class technologist like Rich join our studio as we grow and scale our operation,” said Scott Winsett, COO of Boss Fight Entertainment.  “Rich’s passion, expertise and leadership in all aspects of software development will be critical as we continue our mission to provide the absolute best game experiences on a variety of platforms.”

"Having known many of the developers at Boss Fight for over a decade, I watched with deep admiration and respect as their studio has grown in size and talent. I look forward to making all of Boss Fight's titles look great and run amazingly well on as wide a range of devices as possible," adds Geldreich.

Geldreich, who specializes in graphics optimization and data compression, has worked in the gaming industry for over 20 years, making significant engineering contributions to Portal 2, DotA 2, Counter-Strike: Global Offensive, Age of Empires III, Halo Wars, and Shrek (the first game to use deferred shading). He was a founding member of the Steam Linux Team and was named to the Data Compression Hall of Fame in 2010 for creating the LZHAM codec, a data compression library used by TItanfall and PlanetSide 2.

About Boss Fight Entertainment

Boss Fight Entertainment is an independent game development studio based in Dallas, Texas. Founded in 2013, Boss Fight’s 40 person veteran team has produced some of the industry’s best-selling and most critically-acclaimed games for mobile, social, PC and consoles. These titles include the CastleVille, Age of Empires, and Halo Wars franchises. Boss Fight is currently preparing for commercial launch of the highly-anticipated Dungeon Boss with additional titles in the works. The studio’s continuing mission is to bring simple, beautiful and fun game experiences to players wherever they want to play. For more information, please visit: www.bossfightentertainment.com