[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]
What happens after a successful Kickstarter campaign? How is it
possible to animate a game completely drawn in watercolor? These
and many other questions are answered by the Spanish developers of
Teku Studios in the Making Of video of their colorful
puzzle-adventure game Candle. Additionally, Teku Studios talk about
their experiences with the Unity engine as part of the
Developer-Story-Series.
Candle challenges players with sophisticated puzzles and traps.
What makes this adventure special is not only its challenge rating,
though, but also its distinctive visual style: The game’s
backgrounds and characters were not painted digitally, but instead
are hand-made and based on watercolor paintings, imbuing the game
with a very unique style. Candle will be released in Q3 of 2016 for
PC, Mac and Linux.
The making of video of Candle:
About Candle
Candle is a puzzle adventure with demanding puzzles. Players
take on the role of Teku, a young man bound to rescue his
tribe’s shaman from the vile Wakcha Clan. But the way is
spiked with traps and many trials. To master the way ahead, Teku
has to pay close attention to his suroundings and make good use of
his deductive skills – or his journey will come to an early
end.
But Teku has a special gift: His left hand is a candle. He can
use it as a torch to fend off enemies or as a bright beacon to ligt
dark places.
Candle’s unique charm comes from the beautifully
hand-drawn watercolor visuals, as all backgrounds, characters and
objects have been individually painted and scanned for the game.
Every minute of Candle feels like a living painting.
Features:
- Pay close attention to all details to solve the challenging
puzzles
- Players will be able to tap into the power of the flame
- Remarkable visual style: hand-painted watercolor images will
make the game a vivid painting
- Beautiful soundtrack with South American flaire
Candle on
Steam
About Daedalic Entertainment
Daedalic Entertainment, based in Hamburg, publishes and develops
computer and video games for all platforms. The studio focuses on
interactive literature and character and narrative-driven games
like adventures and RPGs. Daedalic Entertainment has a staff of
more than 160 employees, including the Writer's Room, a team of
writers unique to the German media industry.
Since May 2014, Daedalic Entertainment is part of the Bastei
Lübbe group of companies. In July 2014, the publisher opend a
new studio, Daedalic Entertainment West, in Düsseldorf. The
studio’s first project is the Space Exploration RPG The Long
Journey Home.
Daedalic won the German Developer Award 21 times („Studio
of the Year“ 2009 and 2013, among others). In 2013, the
studio won the prestigious German Games Award for “Best
German Game” with “Chaos on Deponia”. Daedalic
Entertainment is also the six-time winner of the German Video Game
Award and the European Games Award.
With titles like State of Mind, Silence, The Devil’s Men
and Ken Follett's The Pillars of the Earth, Daedalic will raise the
bar for the whole adventure genre. With Blackguards they also
gained a reputation for creation of high quality RPG games. As a
publisher, the studio is also known for releasing unique and
outstanding titles like Shadow Tactics, Crazy Machines 3, Valhalla
Hills and Bounty Train.
www.daedalic.com
www.facebook.com/daedalic
twitter.com/daedalic
About Teku Studios
Teku Studios, based in Teruel, Spain, has been founded in 2012
by two students with a passion for video games. The indie team
focuses on motives created with traditional media: all visuals are
painted carefully with watercolors by hand. The goal here is to not
only create an engaging game, but also an enthralling visual
experience in virtual worlds. Their artistic skills and a knack for
creating individual gameplay show very clearly in their first game:
Candle.
www.tekustudios.com/eng/
www.facebook.com/TekuStudios/
twitter.com/TekuStudios
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