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HelloVR Partners With Improbable To Deliver MetaWorld Using
RICHMOND, Calif - 20 July 2016 - HelloVR, a new class of social VR studio, has partnered with Andreessen Horowitz-backed technology company Improbable to deploy distributed operating system SpatialOS to enable a new breed of massive-scale, social VR entertainment. In HelloVR’s MetaWorld, players will share a persistent world where they can interact, build, and play.
"We are creating something magical with Improbable,” says Dedric Reid, founder and CEO, HelloVR. “Creating a social VR experience poses new challenges like head tracking on a massive scale, and networked physics so people can realistically interact in a persistent shared space. We are happy to reveal how we will be solving all of these challenges and opening up a new category of entertainment - by collaborating with Improbable, and building on SpatialOS.”
HelloVR’s MetaWorld will place players in nearly 10,000 square miles of virtual environment in the first ever massive, physics-based virtual social space of its kind. The scale of the simulated world, and its networked physics, is enabled by SpatialOS.
Simulations built on SpatialOS can harness the power of hundreds or even thousands of cloud servers in a single interwoven fabric. This enables real-time, high fidelity simulations at levels of scale and detail that were previously impossible. SpatialOS seamlessly distributes the computing tasks and power required to create the world across thousands of servers and intelligently balances the load. This ensures MetaWorld stays available, smooth-running and persistent across its whole huge area, and allows HelloVR to focus on filling it with objects, games and experiences for people to discover and enjoy.
“HelloVR has designed MetaWorld from the ground up to take full advantage of room-scale VR and 360 degree freedom of movement,” said Herman Narula, Founder and CEO, Improbable.
“That means that, standing inside this massive VR world and looking out at the horizon, there's something distinctly otherworldly about knowing that “out there” really does exist. Building on SpatialOS means that there are no loading tricks or fake backdrops: if you can see it, you can travel to it - step by step if you want to. And if you make a change to any part of the world, that change persists and can be experienced by everyone else who visits. Your actions have lasting consequences; they matter. That’s a key part of making a virtual world feel real.”
By building MetaWorld with SpatialOS, HelloVR is creating a world where people can build structures using pre-existing ‘MetaBlox’ or using a simple but powerful toolkit, working on their own or collaborating with friends, and know that they will be able to return to them at any time – there are no “world wipes” to free up server space.
The realistic physics enables a wide range of physical activities and games that can be played with others or enjoyed alone. And the unprecedented size of the environment can be explored by literally walking around in room-scale VR, or using other control methods, without loading screens or artificial gateways. The whole MetaWorld exists in a shared space, populated by all its members, and with each member having their own private “volume” where they can decorate and create whatever and however they want. The computer-generated world is always on and will feature cognitive wildlife with cognitive behaviors controlled by IBM Watson.
Later this year, the studio plans to release an early version of this vast open-world
experience. The release, entitled MetaWorld Pioneer Edition, invites early adopters to begin populating and shaping the new world. Visitors will be able to participate in outdoor physics simulations including: camping, fishing, farming, archery, hot air balloon flights, road trips, meditation retreats and more. A suite of creative tools for building and making in MetaWorld will follow next year.MetaWorld Pioneer Edition from HelloVR is currently in closed alpha, and will be available for HTC Vive Oculus Rift, and PlayStationVR.
Visitors will also be able to experience the world without a VR headset using standard computers and mobile devices.
To sign up for early access, please visit http://www.metaworldvr.com .
Headquartered in London, Improbable is a technology company dedicated to helping developers to build and understand complex worlds and simulations. In gaming and entertainment, this enables the creation of richer, more immersive and persistent virtual worlds. The Company’s proprietary platform SpatialOS is now available for development teams of all sizes to sign up. Founded in 2012, Improbable received $20m in Series A funding from Andreessen Horowitz in March 2015.
Gaming and entertainment studios currently building their products on SpatialOS include Bossa Studios ( Worlds Adrift), HelloVR ( MetaWorld), Entrada Interactive (Rebel Horizons) and Soulbound Studios ( Chronicles of Elyria).
HelloVR is a Social VR company based in Berkeley, California which makes immersive experiences that bring people together through massive-scale real-time physics simulations.
US inquiries: [email protected]
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