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June 25, 2019
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Press Releases
  Tenebrae Now Headed To GTR 2016 Conference in Cologne, Germany
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Every year the interactive accelerator program of  Global Top Round  selects up to ten independently developed games to provide funding, development, exposure and publisher networking support via its nexus of industry professionals.

Devoted to nurturing sustainable game studios, the entirety of the program is a five stage process that begins with the invitation of applications from America, Europe and Asia based indie games that are 60% of the way to completion with a functional demo.

Among those that partook in this year's GTR application process back in May was Troglobytes Games, whose upcoming PC/Xbox One tale of Tenebrae: Twilight of The Gods successfully passed the program's screening process to join nineteen other selectees for its next round at Cologne, Germany tomorrow.

Spanning the 15th and 16th of August at the city's Radisson Blue Hotel this year, said round is the Global Top Round Conference responsible for picking out ten of the twenty finalists that are to be fully supported by the program's six-month Acceleration period wherein game development and launch support is provided. The top five graduates of this tenure will further receive investment and marketing support through the months of March-June, 2017.

Cologne will see Troglobytes Games pitch Tenebrae to a diverse group of professional attendees and developers, before being subjected to a hands-on and voting session responsible for determining the top ten.  'This year has been about working towards a vertical slice of the game', explains Troglobytes' Lead Programmer Luciano Iurino.

'Post that the plan involves looking for some way to complete Tenebrae given how it has been totally self-funded at this stage. A program like GTR sounded like just the thing we needed -- not only for the chance to receive a slight amount of funding, but for all the other perks it offers.'

The Conference's 20 invitees will be granted $40,000 USD with one grand prize winner garnering an additional $10,000 USD.

The last that was heard of Tenebrae: Twilight of The Gods served to demonstrate the game's 3D mechanics and AI in action circa April, the completion of the female lead's design in May, before finally unveiling its motion-comic styled introductory cinematic last week.

' We have had to shift focus towards certain aspects of the game -- particularly the loot system combat mechanics,' continues Iurino while also stating that a Vertical Slice of Tenebrae is not far from completion.

'We also had to do an almost total rewrite of the movement and control mechanics since after a bit of play-testing, we realised we weren't entirely pleased with what we had.'

While Tenebrae now possesses smoother dungeon exploration as a result, one of the biggest conundrums known to be consuming the team's time over the past month was if the game's loot system must derive from Diablo's style of scattering treasure chest items for players to pick up as soon as they're opened --

or trigger a pop-up interface à la Skyrim that lets players organise the items they need in favour of greater detail.  The team has since decided to go with the former, with Iurino also confirming the presence of a basic inventory management system in-game.

' We hope to exhibit all of these features at the GTR conference as part of an advanced demo that will not only take place within the Dungeon environment seen in all our visual media, but also within the game’s first outdoor environment’, he reveals.

This outdoor environment is one wherein Tenebrae’s tutorial ensues, which notably will be making its debut in the game’s Vertical Slice. Due for a September, 2016 release, said slice will also feature improved combat, improved exploration, advanced enemy AI and an introduction to the game’s first boss.

This Press Release was brought to you by Higher Eclectic Ground, network for independent game talent to which Tenebrae: Twilight of The Gods and the Troglobytes team is currently affiliated. One can learn more of Tenebrae’s progress, sign-up to receive press releases via E-mail and catch a breakdown of its cinematic intro at the game’s Higher Eclectic Space --

About Tenebrae: Twilight of The Gods

Tenebrae – Twilight of the Gods is a story-driven, fast-paced Action/Adventure RPG of the Metroidvania genre, paying homage to 80’s-90’s classics such as Ghost ‘n Goblins and Rastan Saga.

While deriving from the genre’s characteristic feature of encouraging exploration and character investment by consisting of large interconnected worlds to which access lays restricted by character ability, Tenebrae also promises to add fresh twists of its own. Currently in development for a PC and [email protected] release.

About Troglobytes Games

Troglobytes is a small independent video-game development studio based in sunny Southern Italy, founded by both veterans and young talents. Their mission is to create innovatively high-quality games on a variety of platforms using the latest in technology while focusing on storytelling and aesthetics.

Meet the team at -

About Higher Eclectic Ground

Founded in August, 2015 by Sean Braganza, Higher Eclectic Ground is a curated network of independent developers and artists involved in the creation of Video Games and Video Game related media.

Higher Eclectic Ground functions by providing developers of independent games with progressive press, web and social media based exposure, QA support and feedback, networking opportunities, organic audience building, marketing and related services.

In addition, it also plays agent for various other freelance creators and artists of gaming media – assisting them with building their portfolios, web and social media presence while also working to bring them collaborative opportunities from within the industry.

Learn more at and for any queries, please contact the Network at [email protected]