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  Retro Roguelike SHMUP Starr Mazer: DSP Now Headed to TGS2016; Developers Recount PAX West & SIX Experience
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]


11 th September, 2016, Higher Eclectic Ground'PAX was awesome. It was the first time we showed off Starr Mazer: DSP in its three level early access form and the public loved it!'

The trio of Starr Mazer’s creator and award-winning film director Don Thacker, lore writer/storyteller Vanessa Williams and community manager Kazuo Mayeda had taken to the Washington State Convention centre in light of PAX West last weekend, wherein their roguelike SHMUP Starr Mazer: DSP stood propped up on two demo stations and a blaring 55" TV at publisher Playism's booth.

With visitors being greeted with pins and rewards of Starr Mazer T-shirts, Thacker and Mayeda further made it a point to visit the Seattle Indies Expo a few blocks away on the 5th of September.

'Though SIX's venue was small, the heart and passion you could feel in the room was enormous.’ they recount.

'It was great to see fellow developers in our local area show off their latest builds of their games. As one game writer put it, "It is like seeing all of our children grow up together". ' 

Feedback through it all of course was abundant, with players bringing to the spotlight several DSP mechanics that were not easily understood, in-game exploits utilised in their pursuit of an official  Starr Mazer T-shirt and more.

The remnants of the team's docket for September reveal that Thacker, Williams and Mayeda will now be presenting DSP Early Access to Japan's own base of Shoot 'em Up enthusiasts at this year's Makuhari Messe convention centre based  Tokyo Game Show.  

Flying out later today, the trio will be present during the course of both business and public days of the event from the 15th to the 18th of September at Active Gaming Media/Playism's booth.

All of this of course being conducive to their emphasis on generating hype around the shooter this month, while the rest of the Imagos-Pixeljam team further its development as per this  Roadmap .

'We do know it is a Japanese crowd, a completely different culture and a situation we are not accustomed to.’ they highlight.

'We'll be working closely with Playism to make sure we're not making any social faux pas! But yes, they know we'll be bringing ridiculous amounts of excitement and loudness to the booth.' Images from PAX West and SIX are attached herewith.

Starr Mazer: DSP is now available on Windows, Mac and Linux compatible Steam Early Access at a price of $9.99 USD. Backers of its upcoming sequel, Starr Mazer’s Kickstarter meanwhile can avail of the game at a 50% discount using this special  coupon.

This Press Release was brought to you by Higher Eclectic Ground, network for independent game talent to which the Starr Mazer universe and the Imagos Softworks team is currently affiliated. One can easily follow up on DSP and its sequel’s progress thus far at Starr Mazer’s Higher Eclectic Space.

To get in touch with the team for any queries, announce your presence at TGS 2016 or request a review copy of Starr Mazer: DSP Early Access, please E-mail the game’s Higher Eclectic representative Sean Braganza at

About Starr Mazer: DSP

Starr Mazer: DSP is a side-scrolling shoot’em up in the same vein as classics like Gradius and Lords of Thunder with a roguelike twist on the traditional lives/continues system.

Players take control of a squadron of DSP pilots with different ships, weapon loadouts and voices in their quest to liberate planet Thearsa CP-IX from the alien forces of the G’ell. Their mission is to battle through nine frantic arcade levels, countless waves of enemies, 3 powerful bosses, and take down the G’ell Super Ship in a singular run.

Twitter | WebsiteInstagram | Facebook | Twitch | YouTube | Steam | Contact – Kazuo Mayeda:

About Imagos Softworks

Imagos is the final form. Nostalgia in HD. An indie game studio in Seattle, WA with stories to tell and childhoods to recreate.

About Higher Eclectic Ground

Founded in August, 2015 by Sean Braganza, Higher Eclectic Ground is a curated network of independent developers and artists involved in the creation of Video Games and Video Game related media.

Higher Eclectic Ground functions by providing developers of independent games with progressive press, web and social media based exposure, QA support and feedback, networking opportunities, organic audience building, PR and related services.

In addition, it also plays agent for various other freelance creators and artists of gaming media – assisting them with building their portfolios, web and social media presence while also working to bring them collaborative opportunities from within the industry.

Website | Google+ | Twitter | Facebook | Instagram | LinkedIn | Team E-mail: