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Horizon Zero Dawn: 3D Art “Made in Brazil"
San Francisco, February 28, 2017 - Kokku, an external development studio located in Recife, announces during Game Developers Conference an historical milestone: to be the first Brazilian company to produce 3D art content for an AAA PlayStation 4 blockbuster, Horizon Zero Dawn . The Game Developers Conference, happening from February 27 to March 3 in San Francisco, is the world's leading gaming development's industry event.
The Diorama division, specialized in 3D art production for AAA games, is Kokku's area responsible for the project in partnership with Guerilla Games, developer of Horizon Zero Dawn. The project consumed over 60,000 hours of work of a 20 people team of high skilled professionals during a very intense year.
"Diorama was responsible for creating a number of key characters, such as the robots. Some examples are The Corruptor and the Shell Walker, as well as all the mounts presented in Horizon Zero Dawn", explains Thiago di Freitas, Kokku's CEO.
Horizon Zero Dawn, recently released by Sony Interactive Entertainment, takes place in a post-apocalyptic world, a thousand years into the future where colossal mechanized creatures dominate the world, and wander in a landscape beyond the control of mankind. The player controls Aloy, a hunter who uses her speed, brains and agility to stay alive and protect her tribe from the strength, size and raw power of the robots.
Examples of the AAA, high quality works developed by Kokku are in the material released by Guerilla Games themselves to present the game during 2016's E3. "Almost all the robots that appear in the E3 trailer were produced by experts in Recife, including the big battle at the end," says the Studio's CEO.
The partnership between Guerilla Games came through with Kokku's orientation of Kokku towards the international market. "Since its inception in 2012, Kokku has been accumulating experience developing global projects. We have shown our work for Guerilla Games, which was looking for studios capable of working on Horizon Zero Dawn back in 2015. We faced the challenge, went through a battery of tests to become one of the main outsourcers in this great project ", says Freitas.
According to Kokku's CEO, the figures of Alex Rodrigues and Everaldo Neto (Diorama's Heads of Studio) were key to the success of this project, since they were the ones who managed the whole team and quality control. "The completion of this project and the global launch of Horizon Zero Dawn is proof that the Brazilian market can meet the requirements of major producers and international players," concludes the executive.
Kokku is an External Development Hub located in the city of Recife, State of Pernambuco in Brazil with the capacity to deliver high quality content and products ranging from 3D art to complete development and motion capture. "Our experience come from working on a variety of projects, from AAA titles to casual mobile games." The group is segmented into divisions, each one with its own identity and focus.
H. Martin - Gamescomm PR Brazil