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Innovative narrative game Dialogue: A Writer's Story out
For 4PM GMT
Tea-Powered Games releases an updated and improved version of its innovative story-driven adventure, whose gameplay mechanics are intrinsically tied to conversation! New trailer also unveiled as game hits Steam Greenlight.
Tea-Powered Games has today launched a new and improved version of its innovative story-driven game, Dialogue: A Writer's Story, along with a brand new trailer ( YouTube link).
The London-based games studio and narrative design consultancy previously released a version of the game via itch.io - which received praise for its inventive approach to in-game storytelling. VideoGamer.com said: "It's incredibly interesting to see a game where dialogue isn't just for delivering a plot point or choosing where the game goes next, but is in fact the entire game."
To coincide with the re-release, Tea-Powered Games has placed the new version of its game on Steam Greenlight.
Dialogue writer and Tea-Powered Games co-founder, Florencia Minuzzi, described the thinking behind the game: "Conversation is a complex, fundamental part of our everyday lives, but you don't see that reflected in most games. Rather than breaking dialogue down, experimenting, transforming it and refining it - as others do for combat or movement - we settle on a very surface-level imitation. We want to see more games focus on how they tell their stories, not just what stories they tell."
Studio co-founder and designer of Dialogue, Dustin Connor, added: "Conversation can be different depending on the context and participants, and we wanted to craft different visuals and mechanics for different conversations to reflect that. Some are timed and 'in the moment', while others are exploratory. Our game is a starting point - we want to see other developers experiment with their own conversation mechanics, and we want to lend our experience as consultants to make that process easier."
Dialogue: A Writer's Story is a PC/Mac game about conversations, writing and science. In Dialogue, you play out a year in the life of Lucille, a writer working on her science fantasy novel, whose content is highly inspired by her neighbour Adrian's research subject, biochemistry.
The game consists of various types of conversations with different mechanics. Active conversations occur in real-time, and the effect of Lucille's statements can be modified through her equipped Focus. Exploratory conversations map different subjects spatially, allowing for backtracking and finding new paths, while emails can be arranged and edited.
Dialogue combines ease and depth of play to provide a well-rounded narrative experience grounded in everyday life. The game is fully voice acted, with a relaxing soundtrack and European cartoon-inspired characters. A playthrough of Dialogue takes around 3-6 hours.
The story in Dialogue is grounded in real life challenges and tensions, telling the story of relatable but interesting characters. We have drawn from our personal experiences to talk about the difficulties involved in two major areas.
The first is the creative process, both in Lucille's writing of her novel, and other people's reactions to it. The player will have insight into Lucille's struggles and triumphs as she changes characters, creates twists in the story and struggles to find a satisfying conclusion.
The second is how real scientific research is carried out, how it is seen by people outside of the research community. Adrian's year is focused on working with his unruly cells, and the player will get to experience the worries and joys of being a researcher.