VR FIRST TO DOUBLE NUMBER OF DEDICATED AR/VR LABS IN 2017 TO
50 IN MISSION TO HELP VR INDUSTRY MEET PROJECTIONS OF $100+ BILLION
FOR IMMEDIATE RELEASE
LOS ANGELES – April 13, 2017 – VR First, the global initiative to enable AR/VR innovation, today announced that it has achieved significant progress in its mission to provide state-of-the-art AR/VR facilities to academic institutions worldwide. The initiative, first unveiled in January 2016, intends to almost double its roster of operational labs in universities and science parks across the globe by the end of 2017, for a total of 50 labs. There are currently 26 labs operating in the United States, Europe, Asia and Oceania, with another 14 labs coming soon and more in development.
The Crucial VR First Lab Initiative
Teachings and modern equipment are essential to ensure a healthy future job market driven by innovative VR/AR content. VR First engages with top universities and science parks to setup or renovate current PC labs into AR/VR-ready facilities. Each lab gets state-of-the-art equipment plus active fostering of collaboration between labs and the AR/VR community. To get a glimpse, watch the VR First Lab Video .
“The progress VR First has made in just its first year, from 26 labs open and more coming soon, to its growing technology partner network and the unveiling of dozens of VR projects developed at VR First Labs, is excellent momentum to democratize the innovation VR/AR landscape,” explains Ferhan Özkan, co-founder, VR First. “With more than 65% of universities planning dedicated VR labs, plus science parks and governments interest to do the same, continued growth of our efforts is without question. We invite all industry technology providers and stakeholders to join us in this meaningful program.”
VR First Unveils New VR Creations
Today, there are more than 50 projects in development at VR First labs, located at universities worldwide. The projects target a range of verticals, with games accounting for 35% of those projects, 12% focused on psychology and neuroscience, 7% on education, 7% on tourism, 6% on architecture and real estate, among other verticals. While all VR First labs are equipped with all major VR/AR platforms and technologies, most of these initial projects were developed for the HTC Vive and Oculus Rift platforms, each accounting for 31% of projects created. Unity is the preferred engine (48%) followed by Unreal (20%) and CRYENGINE (14%).
“VR First is fully independent, and supports VR First labs no matter their choice of engines or platforms, and welcomes all hardware and software providers. We believe that if you have a noble vision like “Democratization of VR/AR Innovation,” it deserves to be protected from any competitive sacrifice. This vision could only be achieved with a vendor-neutral approach,” added Özkan.
Check out a few at VR First Project Showcase which features the following projects and more:
For VR First press materials and images, please go to VR First.
About VR First
VR First is a global program designed to provide state-of-the-art facilities to creators and educators interested in exploring the power and potential of virtual reality development. VR First Labs and Centers are designed to be the key locations for nurturing new talent in VR/AR development. VR First also helps developers to convert ideas into business opportunities and brings developers together with established industry partners. For more information, visit https://www.vrfirst.com/ or follow us at https://twitter.com/VRFirstOfficial or https://www.facebook.com/VRFirstOfficial .
© 2017 VR First. All rights reserved. VR First is a registered trademark of VR First in the EU, the USA & other countries. All other trademarks are property of their respective owners.