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January 23, 2018
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Press Releases
  Nocked! True Tales of Robin Hood for iOS reveals the next generation of Twine Storytelling
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06/09/2017
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

FOR IMMEDIATE RELEASE

Silver Spring, USA – June 9 th, 2017 – Independent game developer Andrew G. Schneider, in collaboration with Chris Klimas and Unmapped Path, will launch Nocked! True Tales of Robin Hood on July 8 th, 2017 for iOS.

About Nocked!

Nocked! True Tales of Robin Hood is a text-based role-playing game that blends interactive fiction, resource management, and base building against the backdrop of a lushly hand-illustrated Sherwood Forest. Player choices have both dramatic and mechanical consequences that shape the framework of the Merry Men’s resistance against the Sheriff of Nottingham.

Nocked! is powered by Twine, the popular interactive fiction development platform. In collaboration with the creator of Twine, Chris Klimas, the new Twine mobile engine, Disbound, debuts on the small screen with this expansive tale of swashbuckling adventure.

Nocked! features

-10+ hours of gameplay incorporating 400,000+ words of text; no two playthroughs are the same!

-9 romanceable characters, including both same- and opposite-sex relationships. Play as male or female Robin.

-3 customizable bases, each with a unique look and play style. Build your base and see it reflected in the art and story.

-127 pieces of hand-drawn digital watercolor art.

Trailers and More

See Nocked in action with this cinematic trailer, and on the iPad and iPhone with these gameplay videos. For more information on the game, check out the website at  www.nockedthegame.com . Find earlier trailers on our YouTube Channel.

Nocked! is set to release on July 8, 2017 for $5.99 in the App Store.

For press assets, please see http://www.nockedthegame.com/press/  or contact sheriff@nockedthegame.com .

About the Nocked! Team

Andrew G. Schneider (Writer and Game Designer) Andrew always wanted to be a wizard when he grew up; now he makes magic with words. When not writing, he hunts the wild dust bunny and makes a mean pot of French onion soup. He lives in Washington, D.C., believes in unicorns, and is married to a wonderful woman who believes in him. His other work – novels of undercaffeinated princesses and swashbuckling cyborg sky pirates – can be found here.

Amanda Spaid (Artist) Amanda is a fine artist and freelance Illustrator in the DC Metro area. Her subjects and mediums are wide, ranging from traditional oil, acrylic and colored pencil portraits of people and animals, to digital paintings with Sci-fi/Fantasy themes. She's a Maryland native, has a degree in Fine Arts from the School of Art and Design at Montgomery College in Silver Spring and a Bachelor's in Illustration from Columbus College of Art and Design in Ohio. Check out her other work here.

Stephanie Martinez (Graphic Designer) Stephanie Martinez is a freelance graphic designer, with a Bachelor's from Drexel University. She's also a homemaker and proud mother of two infuriating children. Nocked is her first game.

Unmapped Path (Disbound game engine) Nocked is a collaboration with Unmapped Path, a Baltimore-based digital studio founded by Joel Haddock and Chris Klimas. Unmapped Path creates interactive narrative experiences on desktop and mobile devices with a focus on the use of the Twine platform.

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Contact

Andrew G. Schneider, writer & director of Nocked!

e-mail: sheriff@nockedthegame.com

twitter: @ManOfNottingham

facebook: facebook.com\Andrew.Ganzel.Schneider

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