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September 21, 2017
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  CLOUDGINE PROVES THE SKY IS THE LIMIT IN NEW CLOUD GAMING PROOF-OF-CONCEPT VIDEOGAME
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08/16/2017
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

EDINBURGH, SCOTLAND – AUG. 15, 2017Cloudgine, a leading innovator in video game development technology that has applied its cloud and networking expertise to influential titles such as Microsoft’s Crackdown 3 and Oculus’s Toybox, today revealed a first look at its latest technology powering cloud-based physics, virtual reality and GPU streaming. With its brand-new game, They Came From Space, Cloudgine has built an intensive proof-of-concept showcasing the capabilities of the technology.

“Game development has been long awaiting a drastic change-up – a new technology that can truly expand possibilities and allow developers to super-charge their projects with unprecedented levels of compute power” said Maurizio Sciglio, CEO, Cloudgine. “We created They Came From Space to give developers a clear, fun idea of how powerful Cloudgine’s cloud-based physics, rendered at 90fps, really is. And believe us when we say that this is just an introduction into what Cloudgine is capable of – there’s so much room for continued innovation with our platform and there is so much more coming beyond physics that it’s, frankly, hard to imagine how far talented developers will push it.”

They Came From Space, created for PC, Oculus and Vive, draws visual and tonal inspiration from classic 1950s B-movie alien invasion films and allows players to annihilate entire cities and landscapes. Utilizing unique cross-platform VR and PC gameplay, the online-multiplayer mayhem-action game gives VR-players control over massive alien Overseers, which work together with PC-players, dubbed Pilots, who control agile drones in:

  • Up to 10-player online team battles pitting players against each other in a race to destroy cities, collect energy for the Mothership’s ultimate weapon and obliterate the enemy’s protective dome;
  • Fully destructible and dynamic environments using cloud-powered physics;
  • Robust streaming director cameras for VR-players that gives Twitch streamers direct control of a personal camera from within the game.
 

“Our team doesn’t only focus on the brilliance of cloud-based technologies – we also pride ourselves in our ability to develop groundbreaking in-game features and concepts,” said Dave Jones, President, Cloudgine. “ They Came from Space is not only an amalgamation of what’s possible with Cloudgine, it also shows how VR can smoothly integrate with other platforms. And if you’re fond of streaming your gameplay, I think you’ll find our cloud-rendered video streaming to be particularly useful.”

Assets, including logos, screenshots and a They Came From Space trailer can be found here: www.theycamefrom.space

Cloudgine’s technology supports a wide range of trusted middleware solutions including Unreal Engine 4, Nvidia PhysX, Havok and cloud platforms such as AWS, Microsoft Azure and Google Cloud Platform, making it simple to adopt and integrate into any project. Developers looking to add massive compute power to a game can do so without drastically altering their development processes.

Representatives from Cloudgine are attending Gamescom in Cologne, Aug. 22-26, and are currently taking appointments for those interested in learning more about its cloud-based technology and They Came From Space. Interested parties can contact info@cloudgine.com to schedule an appointment.

Please visit https://theycamefrom.space/ to learn more.

About Cloudgine

Cloud gaming presents a whole host of exciting possibilities and untapped opportunities. Just as 3D graphics revolutionized the 1990s, and online gaming changed everything in the 2000s, this new technology has the capability to create unique experiences never before possible.

This is where Cloudgine steps in. We have the ambitious goal of demonstrating that Cloud gaming has much more to offer than save games and dedicated servers. By leveraging the immense power available within data centers, computationally intensive game components such as physics and A.I. can be supercharged in order to deliver game experiences that go well beyond what any console or PC can offer now or in the future.

With Cloudgine’s extensive experience in online games development and distributed computing, we are uniquely positioned to help game studios of any size transition to this new revolutionary paradigm by providing tools and expertise throughout the process.

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Media Contacts:

Nick LaTona/Jason Wonacott

Wonacott Communications, LLC

(310) 477-2871

nlatona@wonacottpr.com

jwonacott@wonacottpr.com