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  Beat The Game - the Dali-esque Musical Trip to Launch on Steam for PC, Mac and Linux on September 7th
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

San Francisco, North America - August 17th, 2017 - The folks over at independent studio, Worm Animation, today announced that their debut title, point and click music adventure— Beat The Game— will launch on September 7th on Steam for PC, Mac and Linux, with an Xbox One release scheduled for later in 2017. To accompany the announcement, the studio are proud to release the latest trailer focusing on the music of the illustrious house and techno producer, Marc Houle, who contributed to the game’s dynamic soundtrack. Beat The Game combines beautiful, handcrafted characters and environments with classic 3D point and click adventuring, while adding an intuitive music making mechanic. Inspired as much by twentieth century surrealists, Dali and Ernst, as modern European techno, Beat The Game is a charming adventure game with a heart made of music. View the Marc Houle trailer here:

Beat The Game is about finding pleasure in music. With Mistik’s sequencer, anyone will be able to create their own unique club track within the game,” said Cemre Ozkurt, founder of Worm Animation. “The world and our characters hopefully show how transformative and fun making music can be. As our debut title, we’re so excited to finally share our own vision of the classic point and click game. We’ve built a beautiful 3D environment, characters of real personality and a dynamic, shifting soundtrack to accompany the action.”

With a background in beautifully crafted film animation, Worm Animation takes players on a journey with Mistik, the hero of Beat The Game, to uncover the mysterious, abstract universe he finds himself in after a motorbike crash. Mistik, though, is no ordinary hero—he’s a music producer. With the help of his trusty recorder, Mistik must collect the samples scattered around Beat The Game’s beautiful, dream-like environments in order to create the ultimate track. Esteemed house and techno producer, Marc Houle, is scoring the soundtrack, ensuring the player is always capable of crafting their very own club thumper.

From discarded drum sticks to the clang of a stone on metal, Beat The Game’s environments are littered with an array of sounds and colourful characters. As you explore a hazy, surreal world, discovering interesting sounds, you gradually build up a library of samples. Crack open your sequencer and the audio of the game comes to life, allowing you to use your samples in any combination you like. From mellow, dusty rollers, to upbeat, acid house, Beat The Game’s intuitive sequencer ensures every combination sounds good—it’s just a case of creating something that fits your mood. With a cast of warm, funny characters and a visual style that draws on classic animation, Beat The Game feels timeless, a journey about the joy of creating music.

Beat The Game is also an award winner—check them out below:

Best Art Award - Intel Mix Media Exchange San Francisco 2016

Best Sound Nominee - Azplay Game Festival Spain 2016

Best Creative Design Nominee - Azplay Game Festival Spain 2016

Best Audio Nominee - Indie Prize Game Festival Berlin 2017

Best Sound Nominee - BIG Festival Brazil 2017

Best Art Nominee - BIG Festival Brazil 2017

Steam store page:

Visit the official website:


Twitter: @WormAnimation

Instagram :

Youtube :

About Worm Animation

Worm Animation is a San Francisco based game and animation studio. It was founded in 2013 by couple Cemre Ozkurt and Yesim Demirci Ozkurt with the goal of creating games players build instead of destroying. Cemre has a background in film animation contributing to the Oscar nominated short film, Gopher Broke, while his partner Yesim is an experienced writer, contributing to the story of Beat The Game as well as overseeing its creative and technical development. Worm Animation places a premium on hand crafted, original storytelling set in distinct worlds.

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