Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 16, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Press Releases
  Share on Twitter RSS

[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]


LOS ANGELES – January 17, 2018 – The Academy of Interactive Arts & Sciences (AIAS) is pleased to announce four additional speakers for the 2018 D.I.C.E. Summit (#DICE18), taking place Feb. 20-22 in Las Vegas.  Leading video game executives and creators will gather to participate in the premier industry networking event and listen to key speakers address the conference theme - Made Better - tackling some of the industry’s biggest ideas and trends.

Crafting Narratives for Video Games, Film, and Television

Neil Druckmann, the Creative Director of award-winning games such as The Last of Us, Uncharted 4: A Thief’s End and the Director of the highly anticipated The Last of Us Part II and Dan Trachtenberg, Director and Writer of 10 Cloverfield Lane and the much-lauded Black Mirror episode “Playtest” about the chilling future of AR/MR, will appear on the D.I.C.E. Summit stage in a conversation about the creative process in crafting character-driven experiences for video games.  Dan will lead a fireside chat where these two creative forces will be discussing the intersection of, and unique challenges presented by, the interactive and non-interactive mediums.

Emotions in VR

Storytelling is in our DNA and many historians believe it's why Homo Sapiens dominated.  Storytelling's power is getting you to care so much about characters that you want to know what happens to them.  In VR/AR, players can care about these characters even more than in traditional media, so much so that you interact with them because you care, not because you want to win.  Baobab Studios believes VR/AR allows us to create experiences with the empathy of film, agency of games, and motivation of real life.  Instead of passively wondering what you would do if you were a character in that story, you actively live those decisions, because you care about those characters.  Maureen Fan, CEO and Co-Founder of Baobab, talks about the company’s learnings through their VR/AR experiments.

The Cuphead Journey: A Four-Year Knockout Indie Success Story

Executive Producer and Artist Maja Moldenhauer and the Moldenhauer brothers started the Cuphead journey as the original members.  None of them had any traditional game development experience – only a common dream goal to make a really challenging, retro game with a unique hand-drawn art style.  Maja will share a behind the scenes in-depth look at StudioMDHR’s creative process to build the magical Inkwell Isle, a culmination of all the creative influences from their childhood on. In addition, she will share stories of arduous indie development and how they chased a dream, how having a clear vision created unique processes and overcame development challenges, how bucking trends and having unwavering faith in a project can set a game apart, how art for art's sake can bring out the best in a team and why risking it all was worth it.

These industry experts will join previously announced speakers: Chet Faliszek, Creative Director at Bossa Studios; Lidwine Sauer, Director of Insights and Trends for Ubisoft's Strategic Innovation Lab; and Phil Spencer, Executive Vice President of Gaming at Microsoft.

To register for the 2018 D.I.C.E. Summit and 21st D.I.C.E. Awards please visit: