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January 19, 2019
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Press Releases
  Hyperspace Dogfights Drops Into Realspace On 14.05.2018  
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Leipzig – 24nd January, 2018: Your adaptive hyper-jet burst through the upper cloud layer, bearing down on the military machine of a doomed planet.

The craft is soon equipped with a weird combination of sci-fi gear and behaves unlike any other you flew before. Every time you play that is.

After 18 months in development, the 1.0 release of Sleeper Games' jet-combat roguelike will hit Steam in May. The 2d air-brawler focuses on juicy, impactful air-combat and strong replayability. Player jets will shoot (or melee) their way through masses of air and ground based enemies across 7 zones, culminating in tight escape jumps and fierce boss battles. In-between waves there are hundreds of items and weapons to find, continuously modifying player jets across each unique playthrough. All comes acompanied by a chilled, 16 track OST by ENUIT and Ole Toensen.

During its one year long Ace Access program on, the game received continuous alpha updates. Additional wave goals, multiple player crafts to unlock and even more jet gear all made their way into the game, alongside changes based on alpha feedback all made their way into the game in the last third of its development.

You can check out the latest gameplay as showcased in Hyperspace Dogfights' new launch trailer:

For more information and material you can download our press kit available at:

Or visit the game micro site at:

Contact Section

Mail: [email protected]

Stefan on Twitter: @Sleeper_Games

Hyperspace Dogfights on Steam:

Hyperspace Dogfights on

Hyperspace Dogfights on Facebook:



HDog Launch Trailer:

HDog box art wide:

HDog box art tall:

HDog logo:

HDog trailer gif:

HDog current gifs:

HDog microsite:

HDog early dev vlog:

HDog itch dev blog:

HDog development trello:


About Sleeper Games

Leipzig-based Sleeper Games is an independent game studio consisting of Stefan Widany as well as various local and international collaborators.

The studio focuses on iterating upon powerful game design concepts and remixes them into sweet new blends of experience.