Small Device, Big Effect: Barrier-free Gaming with the BCON
Karlsruhe, Germany (May 17, 2018) – People with disabilities are often unable to use or are limited in their use of conventional input devices such as mouse and keyboard. Where traditional hardware peripherals reach their limit, the Bcon (Better Control), a new wearable controller, comes into play. Recently launched in a crowdfunding campaign on Kickstarter, accessibility testers successfully improved their gaming experience through the wireless wearable.
What can the BCON do?
The Bcon acts as a supplement to mouse and keyboard. By adding easily executed movement controls, it opens a whole new input channel for players. Designed for use on the body, the controller connects wirelessly to the PC. The Bcon is typically attached to the foot, but can also be worn on other body parts, for example on the head. During the development, CapLab GmbH, Bcon's development company, has successfully completed various tests with people with disabilities. Two participants are paraplegic and have been using the Bcon to activate input commands that they had not been able to execute simultaneously with existing peripherals before. Among other things, for the first time shooting while driving in GTA is now possible!
Benefits beyond gaming
The device detects its own positioning in real time and translates small movements into specific input commands. A total of four effortless movements are available to trigger additional abilities in a game or other software. Hotkeys can be assigned to the different directions of movement just as flexibly as changing key assignments. The Bcon supports PC games or any software that allows keyboard input. Users are able to utilize additional and easily accessible hotkeys for more interaction. Using the associated software, even complex configurations can be implemented. This even goes as far as executing entire key sequences with just a single smooth movement. The Bcon does this without any automation in the background. With the right knowledge of sequences abilities and the game’s mechanics, effects can be achieved that were previously only known from macros.