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August 21, 2018
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Press Releases
  REGISTRATION NOW OPEN FOR GFINITY COUNTER-STRIKE: GLOBAL OFFENSIVE SPRING SERIES 2018
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05/22/2018
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

After the successful Winter Series, Gfinity is excited to announce the Gfinity Counter-Strike: Global Offensive Spring Series 2018, which will see the best talent battle to become Champions of Europe and North America and take a share of the $50,000 prize pool.

The Gfinity Counter-Strike: Global Offensive Spring Series 2018 is now open for registrations to teams of all skill levels across Europe and North America. The tournament remains true to its roots with a commitment to grassroots esports and a prize pot that is shared across amateur, intermediate and the (top) main skill divisions.

All participating teams will compete in Gfinity’s signature eight-week Swiss style regular season format in an attempt to qualify for the Online Playoffs and the chance to climb the ladder of ranked skill divisions. Team registrations are now open via https://cevo.com/gfinitycsgo at discounted early bird prices. Key dates include:

  • Early Bird Team Registration Opens – Monday, May 21st, 2018 
  • Preseason Begins – Sunday, June 10th, 2018 
  • Preseason Ends – Thursday, June 28th, 2018 
  • Early Bird Team Registration Ends (League fees increase) –  Thursday, June 28th,  2018 
  • Regular Season Begins – Monday, July 2nd, 2018 
  • Regular Season Ends and Rosters Lock – Friday, August 31st, 2018
  • Playoffs Begin - Sunday, September 2nd, 2018 
 

FACT SHEET

Gfinity CS:GO Spring Series 2018 Features:

  • Cash prizes in all skill divisions ($50,000 USD in total)
  • All matches played on high-quality 128-tickrate game servers across 15+ geographic locations protected by proprietary anti-cheat technology
  • Unlimited access to our automated scrim system to practice with your team
  • Advanced personal and team statistics for every match and individual ranking on our Event Leaderboards
  • Pick/Ban maps just like the Pros with our automated in-client veto system
  • Public GOTV relays and automatic recording and storage of GOTV demos for every match
  • In-game coaching enabled for all matches
  • Automatic weekly matches scheduled and easy to use match scheduling thread with SMS alerts
  • Real-time updated standings and team rankings
  • Helpful league officials available for live VoIP support Sunday through Thursday
  • All games played using CS:GO match automation game server plugin
Skill Divisions and Prizes:

Main Division:

Main Division (NA/EU Invitation/Application Only) - $20.00 USD (Early Bird) / $25.00 USD per player - $15,000.00 USD prize pool (per region)

Main Division is the invite-only skill division consisting of 48 very highly skilled and experienced teams (per region) looking for serious, near-professional competition. Teams can qualify to play in this division through their performance in the previous season, and sometimes through our off-season MVP tournaments.

Main teams will play two matches per week on Monday and Thursday evenings in both North America and Europe across one national conference (per region) and compete for our largest cash prizes.

1st - $8,000.00 USD

2nd - $5,000.00 USD

3rd - $2,000.00 USD

4th-6th – 5x free entry into next season’s Main skill division

If you think that your team has what it takes to compete in our Main division, register your team in the Intermediate division and send us an email at [email protected] with a link to your team roster and recent CS:GO accomplishments.

Move-ups to the Main division will only be considered for fully-paid teams, registered in the Intermediate division at the time of application.

Intermediate Division:

Intermediate Division (NA/EU Open entry skill division) - $12.50 USD (Early Bird) / $15.00 USD per player - $7,500.00 USD prize pool (per region)

IM is the intermediary skill division open to all teams in both Europe and North America. It's designed for experienced teams seeking serious competitive play.

IM teams will play two matches per week on Sunday and Wednesday evenings in both North America and Europe across one national conference (per region) for cash prizes and the chance to move up to the Main skill division based on their performance.

1st - $4,000.00 USD + automatic move up to next season’s Main skill division

2nd - $2,500.00 USD + automatic move up to next season’s Main skill division

3rd - $1,000.00 USD + automatic move up to next season’s Main skill division

4th-6th - 5x FREE Entry into next season’s Main skill division

NOTE : All other Intermediate division teams that qualify for the Playoffs will receive an automatic move up to next season’s Main skill division

Amateur Division:

Amateur Division (NA/EU Open entry skill division) - $7.50 USD (Early Bird) / $10.00 USD per player - $2,500.00 USD prize pool (per region)

Amateur is the entry-level skill division open to all teams in both North America and Europe. It's designed for new and experienced teams seeking casual competitive play.

Teams in this division will play one match per week on Tuesday evenings in both North America and Europe across one national conference (per region), competing for cash prizes and the chance to move up to the IM/M skill divisions based on their performance.

1st - $1,500.00 USD + automatic move up to next season’s Main skill division

2nd - $750.00 USD + automatic move up to next season’s Main skill division

3rd - $250.00 USD + automatic move up to next season’s Main skill division

4th-6th - 5x FREE Entry into next season’s Intermediate skill division

NOTE : All other Amateur division teams that qualify for the Playoffs will receive an automatic move up to next season’s Intermediate skill division

Map Pool and Veto Process:

Each of our skill divisions will play their regular season matches as a best-of-one (bo1) map series using Valve's Active Duty map pool of de_inferno, de_nuke, de_train, de_mirage, de_cobblestone, de_cache, and de_overpass. Teams will Pick/Ban maps just like the Pros with our automated in-client veto system before each match.

Regular Season (bo1) Map Veto Process:

1) The home team will act as Team A

2) Team A bans one map

3) Team A bans one map

4) Team B bans one map

5) Team B bans one map

6) Team B bans one map

7) Team A picks the map out of the two that remain (side choice to Team B)

Online Playoffs (bo3) Map Veto Process:

1) The home team will act as Team A

2) Team A bans one map

3) Team B bans one map

4) Team A picks map #1 (side choice to Team B)

5) Team B picks map #2 (side choice to Team A)

6) Team B bans one map

7) Team A picks map #3 out of the two that remain (side choice to Team B)

For information about Counter-Strike: Global Offensive, please visit http://blog.counter-strike.net.

Follow Gfinity on TwitterFacebookInstagram and YouTube for more info and announcements ahead of the 2018 #CSGOSpringSeries.

-End-

About Gfinity

Founded in 2012, Gfinity has quickly established itself as one of the world's leading esports companies.  The London-based business enjoys strong relationships with game publishers, players and the wider esports community and has already built a solid reputation for delivering high quality competitions, both on-line at www.gfinityesports.com and off-line, in addition to producing industry leading esports broadcasts.

The Gfinity Esports Arena at Fulham Broadway, London is the home of UK esports showcasing regular tournaments across the full range of competitive games. Beyond its own tournaments Gfinity provides a full turnkey solution for any brand wanting to create their own esports tournaments and has staged premium esports events around the globe for leading publishers and brands including Microsoft, Activision, EA, Xbox, Gillette and HP.

About esports

Esports (electronic sports) is watching or playing competitive video gaming. Leading titles include Call of Duty, Counter-Strike: Global Offensive, Defence of the Ancients 2 (DotA 2), FIFA, League of Legends, and Rocket League. The industry is growing rapidly, with new communities developing around more and more titles. The global esports market generated US$493 million of revenue in 2016 and is expected to make $1.5 billion by 2020. The global esports audience in 2017 was 191 million people, 80% under the age of 35 and 70% male (source: Newzoo). Online streaming channels Twitch and YouTube command the biggest audiences, although esports events are also now being broadcast on conventional TV.