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  What would you do? If your daughter never came home, but you could track her down. Would you go?
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Please hold releasing PR until 11AM PST/ 9PM GMT +2, May 22nd, 2018


It’s not the first time she ran away. But you’re uneasy … this time feels so different. Long ago, you swore never to return here. And now, she has dragged you back. Your search leads deep into ancient Moravian forests and reveals secrets that should have stayed buried.

Your character is Daniel, Stela’s father, who is forced by events to return to this place with its dark memories. In his search, he will encounter peculiar people who may help him understand why Stela tries so hard to leave. 

Someday You’ll Return deals with intimate concepts of fatherhood, fears, lies and refusal to accept one’s past. While the story contains strong horror elements it’s not always the most obvious monsters which are the most frightening.

Follow Daniel’s through soaring, mystic Bohemian landscapes. For all their beauty, there is a quiet darkness. While your survival skills and quick wits might advance your search, malevolent forces rise up against you. There are nightmares you can’t fight and win. And some of them … could be your own.

Interactive & Gameplay Diversity

When we envisioned the world of Someday You’ll Return, we wanted far more than an atmospheric “walking simulator”.  So our design advanced past the basic walk/run/crouch functions. Players will encounter a wide variety of in-game mechanics:

  • Workbench interface:         Create or repair usable game items in a specialized interface
  • Herbalism:                               Gather natural ingredients and make potions used to overcome unique challenges.
  • Environment interaction:  Wall Climbing, using items on environment and other physical interactions.
  • Smartphone:                       The normal features of your smartphone: your GPS, mobile light, SMS and phone calls                                     
                                             will all play a part in your journey.
  • Karmic system:                    In SYR your actions matter. The consequences can influence your ending.
  • Stealth & Tracking:             Look for clues like footprints etc.
  • Phased day/night cycles


Game Facts at a Glance

Developer:                         CBE Software - Czech Republic-EU

Core Team:                         Jan Kavan; Lukáš Medek

Official Game Page:

Developer’s Page: 

Press Contact:                   [email protected]

             Press Downloads: 

Genre:                                  A narrative & gameplay driven psychological horror game

Perspective:                      Full 3D first person view

Controls:                             Mouse & Keyboard or Gamepad

Comparable Games:       Silent Hill series; Firewatch;

Vanishing of Ethan Carter

With strong adventure elements

Technology:                       Unreal Engine 4

Release Platforms:          Windows PC, PlayStation 4,



Follow Someday You’ll Return





Hashtag:                  #YouWillReturn

About Us

CBE Software is a Brno based (Czech Republic) which began as a two-man indie studio in 2006 as Cardboard Box Entertainment. In 2011 we made the big leap as a registered company, becoming CBE Software. Our core motto is to explore video game possibilities beyond the boundaries of tried and tested gameplay paradigms.

CBE Software finds their place with story and character driven games trying to explore different narrative means.