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July 19, 2018
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Press Releases
  Time-Bending Puzzler Snake Time coming to iOS.
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06/24/2018
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Media Alert - for immediate release

Available July 14th

Platforms: iPhone

Price: $0.99 USD / $1.99 AUD

Welcome to Snake Time: a groovy puzzler that will lead you on a galactic journey through space and time!

Snake your way through three exciting worlds. Traverse over all the tiles to solve each level. Slip backwards and forwards in time as you play along with your ghost. Wind your way through the stylish world of Snake Time. A galaxy awaits, with plenty of funky levels, bonuses, and unlockables inspired by the 50s and 60s art of Saul Bass.

Enter the Snake Time.

Watch the trailer: https://youtu.be/ATXjJ8VOL0o

Features:

  • Glide through the groovy puzzles in three glorious galaxies.
  • Rewind time to solve the level with your ghost.
  • Complete all the bonus challenges to collect the colourful unlockables.
  • Appreciate the aesthetics inspired by Saul Bass, a 20th century American artist.
  • Join us on an engaging journey through space and time!
Press codes available for media. Please email [email protected] to request a code or an interview with the developers.

Links

Press Kit: http://thosesixfaces.com/presskit/sheet.php?p=snake_time

Trailer: https://youtu.be/ATXjJ8VOL0o

Website: http://snaketimegame.com

Twitter: @Those6Faces

Contact: for questions or interviews, please contact us at [email protected]

About Those Six Faces

Those Six Faces is game developer and graphic designer Sean Simon.

Sean is an aspiring independent game developer born in '98 with a passion for all things abstract and artful. He resides in Sydney, and often participates in events run by the Australian International Game Developers Association such as Game Jams, Beer & Pixel meetups, and other exhibitions. While he is not at home creating experiments, he is out and about working at a local VR studio, studying at university, and teaching kids to code.

In 2014, while he was still in his second last year of high school he launched his first big title, Greebroll. He then continued to learn programming and design until finally he was confident enough to work on yet another big project.

Now, finally, we have Snake Time, a representation of all that Sean has learnt in the past few years. Coming Soon to an iOS device near you!