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May 20, 2019
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  Fractured MMORPG Kickstarter campaign nears end, studio reveals housing, towns and political systems
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Milan, July 20, 2018 - Italian game developer Dynamight Studios has released today a new update regarding housing, player-run towns and the political system of its upcoming PC sandbox MMORPG Fractured.

In the words of CEO Jacopo Gallelli, the system tries to breathe new life into the sandbox MMO genre in two ways. First, by featuring suitable options for players with different social attitudes (lone wolves, social individuals and power-craving ones). Second, by adding a new political layer centered on towns and democratic systems, which runs parallel to a more traditional one based on player guilds.

The full design journal can be found at the following url:

The update is the last in a series released to garner interest for the Kickstarter campaign of the game, ending on the 25th of July, which has almost reached its goal of €100.000. The Kickstarter campaign can be found at the following url:

Players who would like to receive updates on the project can register an account for free on Signing up gives everyone the chance to win a pre-alpha key by being an active part of the Fractured community, which already counts over 35,000 registered users. Livestream Q&A sessions with the developers are also being performed weekly during the campaign.


For more information

Email: [email protected]

Fractured Portal:

About Dynamight Studios

Dynamight Studios ( is an independent videogame development startup based in Milan, Italy. Our mission is to innovate the world of Sandbox MMOs by opening it up to audiences that have been cut off from what we believe is the most exciting kind of online game out there - and one with exceptional growth perspectives, too. As of today, we are a team of 7 full-time geeks, all focused on the development of Fractured, our flagship product through which we hope to make our dream your reality.

About SpatialOS

By building on SpatialOS, developers can use standard tools and game engines to build new gaming experiences supported by the reliability, processing power and flexibility of Google Cloud Platform.

·         SpatialOS lets a developer exceed the limits of a single server or game engine. It allows for a swarm of hundreds of game engines, running in the cloud, to cooperate together to simulate a world much larger, richer, and with more players than any single one could.

·         Because SpatialOS manages the state of the world, every object in the world can persist indefinitely, removing the traditional constraints of game engines. Game worlds can now have a meaningful history, and players can leave a lasting impression. An item dropped on the ground can persist for years.

·         Rather than having to build server infrastructure, a developer can deploy their project to the SpatialOS Platform with a handful of CLI commands , minutes after starting it, and begin sharing with others. This allows for an online game world to be built and iterated rapidly in the presence of players.

·         A game developer can spend their time on what they want to do: creating and growing their game world and its story, rather than building and maintaining server infrastructure. Developers can create massive, ambitious games with far smaller teams.

SpatialOS is currently in a free open alpha for game developers - any developer interested in exploring how they can use SpatialOS to create new realities can download the SDK at